static bool is_solid(Terrain *terrain, s32 x, s32 y, s32 z)
{
NodeType node = terrain_get_node(terrain, (v3s32) {x, y, z}).type;
- return node == NODE_UNLOADED || node_definitions[node].solid;
+ return node == NODE_UNLOADED || node_defs[node].solid;
}
bool physics_ground(Terrain *terrain, bool collide, aabb3f32 box, v3f64 *pos, v3f64 *vel)