]> git.lizzy.rs Git - minetest.git/blobdiff - src/particles.h
Set acceleration only once in falling node
[minetest.git] / src / particles.h
index 327dcbc9e18dab5825694e2ecddab92401481cdf..dda84385c1bf49df9571b62823153b26506adf71 100644 (file)
@@ -24,10 +24,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include <iostream>
 #include "irrlichttypes_extrabloated.h"
-#include "tile.h"
+#include "client/tile.h"
 #include "localplayer.h"
 #include "environment.h"
 
+struct ClientEvent;
+class ParticleManager;
+
 class Particle : public scene::ISceneNode
 {
        public:
@@ -35,20 +38,21 @@ class Particle : public scene::ISceneNode
                IGameDef* gamedef,
                scene::ISceneManager* mgr,
                LocalPlayer *player,
-               ClientEnvironment &env,
+               ClientEnvironment *env,
                v3f pos,
                v3f velocity,
                v3f acceleration,
                float expirationtime,
                float size,
                bool collisiondetection,
+               bool vertical,
                video::ITexture *texture,
                v2f texpos,
                v2f texsize
        );
        ~Particle();
 
-       virtual const core::aabbox3d<f32>& getBoundingBox() const
+       virtual const aabb3f &getBoundingBox() const
        {
                return m_box;
        }
@@ -66,22 +70,23 @@ class Particle : public scene::ISceneNode
        virtual void OnRegisterSceneNode();
        virtual void render();
 
-       void step(float dtime, ClientEnvironment &env);
+       void step(float dtime);
 
        bool get_expired ()
        { return m_expiration < m_time; }
 
 private:
-       void updateLight(ClientEnvironment &env);
+       void updateLight();
        void updateVertices();
 
        video::S3DVertex m_vertices[4];
        float m_time;
        float m_expiration;
 
+       ClientEnvironment *m_env;
        IGameDef *m_gamedef;
-       core::aabbox3d<f32> m_box;
-       core::aabbox3d<f32> m_collisionbox;
+       aabb3f m_box;
+       aabb3f m_collisionbox;
        video::SMaterial m_material;
        v2f m_texpos;
        v2f m_texsize;
@@ -92,6 +97,8 @@ class Particle : public scene::ISceneNode
        float m_size;
        u8 m_light;
        bool m_collisiondetection;
+       bool m_vertical;
+       v3s16 m_camera_offset;
 };
 
 class ParticleSpawner
@@ -108,17 +115,20 @@ class ParticleSpawner
                float minexptime, float maxexptime,
                float minsize, float maxsize,
                bool collisiondetection,
+               bool vertical,
                video::ITexture *texture,
-               u32 id);
+               u32 id,
+               ParticleManager* p_manager);
 
        ~ParticleSpawner();
 
-       void step(float dtime, ClientEnvironment &env);
+       void step(float dtime, ClientEnvironment *env);
 
        bool get_expired ()
        { return (m_amount <= 0) && m_spawntime != 0; }
 
        private:
+       ParticleManager* m_particlemanager;
        float m_time;
        IGameDef *m_gamedef;
        scene::ISceneManager *m_smgr;
@@ -138,24 +148,50 @@ class ParticleSpawner
        video::ITexture *m_texture;
        std::vector<float> m_spawntimes;
        bool m_collisiondetection;
+       bool m_vertical;
+
 };
 
-void allparticles_step (float dtime, ClientEnvironment &env);
-void allparticlespawners_step (float dtime, ClientEnvironment &env);
+/**
+ * Class doing particle as well as their spawners handling
+ */
+class ParticleManager
+{
+friend class ParticleSpawner;
+public:
+       ParticleManager(ClientEnvironment* env);
+       ~ParticleManager();
+
+       void step (float dtime);
+
+       void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
+                       scene::ISceneManager* smgr, LocalPlayer *player);
+
+       void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
-void delete_particlespawner (u32 id);
-void clear_particles ();
+       void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+       void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+protected:
+       void addParticle(Particle* toadd);
 
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+private:
+
+       void stepParticles (float dtime);
+       void stepSpawners (float dtime);
+
+       void clearAll ();
+
+       std::vector<Particle*> m_particles;
+       std::map<u32, ParticleSpawner*> m_particle_spawners;
+
+       ClientEnvironment* m_env;
+       Mutex m_particle_list_lock;
+       Mutex m_spawner_list_lock;
+};
 
 #endif