float expirationtime,
float size,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize
float m_size;
u8 m_light;
bool m_collisiondetection;
+ bool m_vertical;
};
class ParticleSpawner
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
u32 id);
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
bool m_collisiondetection;
+ bool m_vertical;
};
void allparticles_step (float dtime, ClientEnvironment &env);