51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef PARTICLES_HEADER
-#define PARTICLES_HEADER
-
-#define DIGGING_PARTICLES_AMOUNT 10
+#pragma once
#include <iostream>
#include "irrlichttypes_extrabloated.h"
-#include "tile.h"
+#include "client/tile.h"
#include "localplayer.h"
-#include "environment.h"
+#include "tileanimation.h"
+
+struct ClientEvent;
+class ParticleManager;
+class ClientEnvironment;
+struct MapNode;
+struct ContentFeatures;
class Particle : public scene::ISceneNode
{
public:
Particle(
IGameDef* gamedef,
- scene::ISceneManager* mgr,
LocalPlayer *player,
- ClientEnvironment &env,
+ ClientEnvironment *env,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
bool collisiondetection,
+ bool collision_removal,
+ bool vertical,
video::ITexture *texture,
v2f texpos,
- v2f texsize
+ v2f texsize,
+ const struct TileAnimationParams &anim,
+ u8 glow,
+ video::SColor color = video::SColor(0xFFFFFFFF)
);
- ~Particle();
+ ~Particle() = default;
- virtual const core::aabbox3d<f32>& getBoundingBox() const
+ virtual const aabb3f &getBoundingBox() const
{
return m_box;
}
virtual void OnRegisterSceneNode();
virtual void render();
- void step(float dtime, ClientEnvironment &env);
+ void step(float dtime);
bool get_expired ()
{ return m_expiration < m_time; }
private:
- void updateLight(ClientEnvironment &env);
+ void updateLight();
void updateVertices();
video::S3DVertex m_vertices[4];
- float m_time;
+ float m_time = 0.0f;
float m_expiration;
+ ClientEnvironment *m_env;
IGameDef *m_gamedef;
- core::aabbox3d<f32> m_box;
- core::aabbox3d<f32> m_collisionbox;
+ aabb3f m_box;
+ aabb3f m_collisionbox;
video::SMaterial m_material;
v2f m_texpos;
v2f m_texsize;
v3f m_acceleration;
LocalPlayer *m_player;
float m_size;
- u8 m_light;
+ //! Color without lighting
+ video::SColor m_base_color;
+ //! Final rendered color
+ video::SColor m_color;
bool m_collisiondetection;
+ bool m_collision_removal;
+ bool m_vertical;
+ v3s16 m_camera_offset;
+ struct TileAnimationParams m_animation;
+ float m_animation_time = 0.0f;
+ int m_animation_frame = 0;
+ u8 m_glow;
};
class ParticleSpawner
{
- public:
+public:
ParticleSpawner(IGameDef* gamedef,
- scene::ISceneManager *smgr,
LocalPlayer *player,
u16 amount,
float time,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection,
+ bool collision_removal,
+ u16 attached_id,
+ bool vertical,
video::ITexture *texture,
- u32 id);
+ u32 id,
+ const struct TileAnimationParams &anim, u8 glow,
+ ParticleManager* p_manager);
- ~ParticleSpawner();
+ ~ParticleSpawner() = default;
- void step(float dtime, ClientEnvironment &env);
+ void step(float dtime, ClientEnvironment *env);
bool get_expired ()
{ return (m_amount <= 0) && m_spawntime != 0; }
- private:
+private:
+ void spawnParticle(ClientEnvironment *env, float radius,
+ bool is_attached, const v3f &attached_pos,
+ float attached_yaw);
+
+ ParticleManager *m_particlemanager;
float m_time;
IGameDef *m_gamedef;
- scene::ISceneManager *m_smgr;
LocalPlayer *m_player;
u16 m_amount;
float m_spawntime;
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
bool m_collisiondetection;
+ bool m_collision_removal;
+ bool m_vertical;
+ u16 m_attached_id;
+ struct TileAnimationParams m_animation;
+ u8 m_glow;
};
-void allparticles_step (float dtime, ClientEnvironment &env);
-void allparticlespawners_step (float dtime, ClientEnvironment &env);
+/**
+ * Class doing particle as well as their spawners handling
+ */
+class ParticleManager
+{
+friend class ParticleSpawner;
+public:
+ ParticleManager(ClientEnvironment* env);
+ ~ParticleManager();
+
+ void step (float dtime);
+
+ void handleParticleEvent(ClientEvent *event, Client *client,
+ LocalPlayer *player);
-void delete_particlespawner (u32 id);
-void clear_particles ();
+ void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
- const TileSpec tiles[]);
+ void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
- const TileSpec tiles[]);
+protected:
+ void addParticle(Particle* toadd);
+
+private:
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
- const TileSpec tiles[]);
+ void stepParticles (float dtime);
+ void stepSpawners (float dtime);
-#endif
+ void clearAll ();
+
+ std::vector<Particle*> m_particles;
+ std::map<u32, ParticleSpawner*> m_particle_spawners;
+
+ ClientEnvironment* m_env;
+ std::mutex m_particle_list_lock;
+ std::mutex m_spawner_list_lock;
+};