51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef PARTICLES_HEADER
-#define PARTICLES_HEADER
-
-#define DIGGING_PARTICLES_AMOUNT 10
-
-#include <iostream>
-#include "irrlichttypes_extrabloated.h"
-#include "tile.h"
-#include "localplayer.h"
-#include "environment.h"
-
-class Particle : public scene::ISceneNode
-{
- public:
- Particle(
- IGameDef* gamedef,
- scene::ISceneManager* mgr,
- LocalPlayer *player,
- ClientEnvironment &env,
- v3f pos,
- v3f velocity,
- v3f acceleration,
- float expirationtime,
- float size,
- bool collisiondetection,
- bool vertical,
- video::ITexture *texture,
- v2f texpos,
- v2f texsize
- );
- ~Particle();
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
- {
- return m_box;
- }
-
- virtual u32 getMaterialCount() const
- {
- return 1;
+#pragma once
+
+#include <string>
+#include "irrlichttypes_bloated.h"
+#include "tileanimation.h"
+#include "mapnode.h"
+
+// This file defines the particle-related structures that both the server and
+// client need. The ParticleManager and rendering is in client/particles.h
+
+struct CommonParticleParams {
+ bool collisiondetection = false;
+ bool collision_removal = false;
+ bool object_collision = false;
+ bool vertical = false;
+ std::string texture;
+ struct TileAnimationParams animation;
+ u8 glow = 0;
+ MapNode node;
+ u8 node_tile = 0;
+
+ CommonParticleParams() {
+ animation.type = TAT_NONE;
+ node.setContent(CONTENT_IGNORE);
}
- virtual video::SMaterial& getMaterial(u32 i)
- {
- return m_material;
+ /* This helper is useful for copying params from
+ * ParticleSpawnerParameters to ParticleParameters */
+ inline void copyCommon(CommonParticleParams &to) const {
+ to.collisiondetection = collisiondetection;
+ to.collision_removal = collision_removal;
+ to.object_collision = object_collision;
+ to.vertical = vertical;
+ to.texture = texture;
+ to.animation = animation;
+ to.glow = glow;
+ to.node = node;
+ to.node_tile = node_tile;
}
-
- virtual void OnRegisterSceneNode();
- virtual void render();
-
- void step(float dtime, ClientEnvironment &env);
-
- bool get_expired ()
- { return m_expiration < m_time; }
-
-private:
- void updateLight(ClientEnvironment &env);
- void updateVertices();
-
- video::S3DVertex m_vertices[4];
- float m_time;
- float m_expiration;
-
- IGameDef *m_gamedef;
- core::aabbox3d<f32> m_box;
- core::aabbox3d<f32> m_collisionbox;
- video::SMaterial m_material;
- v2f m_texpos;
- v2f m_texsize;
- v3f m_pos;
- v3f m_velocity;
- v3f m_acceleration;
- LocalPlayer *m_player;
- float m_size;
- u8 m_light;
- bool m_collisiondetection;
- bool m_vertical;
};
-class ParticleSpawner
-{
- public:
- ParticleSpawner(IGameDef* gamedef,
- scene::ISceneManager *smgr,
- LocalPlayer *player,
- u16 amount,
- float time,
- v3f minp, v3f maxp,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection,
- bool vertical,
- video::ITexture *texture,
- u32 id);
-
- ~ParticleSpawner();
-
- void step(float dtime, ClientEnvironment &env);
-
- bool get_expired ()
- { return (m_amount <= 0) && m_spawntime != 0; }
+struct ParticleParameters : CommonParticleParams {
+ v3f pos;
+ v3f vel;
+ v3f acc;
+ f32 expirationtime = 1;
+ f32 size = 1;
- private:
- float m_time;
- IGameDef *m_gamedef;
- scene::ISceneManager *m_smgr;
- LocalPlayer *m_player;
- u16 m_amount;
- float m_spawntime;
- v3f m_minpos;
- v3f m_maxpos;
- v3f m_minvel;
- v3f m_maxvel;
- v3f m_minacc;
- v3f m_maxacc;
- float m_minexptime;
- float m_maxexptime;
- float m_minsize;
- float m_maxsize;
- video::ITexture *m_texture;
- std::vector<float> m_spawntimes;
- bool m_collisiondetection;
- bool m_vertical;
+ void serialize(std::ostream &os, u16 protocol_ver) const;
+ void deSerialize(std::istream &is, u16 protocol_ver);
};
-void allparticles_step (float dtime, ClientEnvironment &env);
-void allparticlespawners_step (float dtime, ClientEnvironment &env);
+struct ParticleSpawnerParameters : CommonParticleParams {
+ u16 amount = 1;
+ v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
+ f32 time = 1;
+ f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1;
-void delete_particlespawner (u32 id);
-void clear_particles ();
-
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
- const TileSpec tiles[]);
-
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
- const TileSpec tiles[]);
-
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
- const TileSpec tiles[]);
-
-#endif
+ // For historical reasons no (de-)serialization methods here
+};