IGameDef* gamedef,
scene::ISceneManager* mgr,
LocalPlayer *player,
- s32 id,
+ ClientEnvironment &env,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
- AtlasPointer texture
+ bool collisiondetection,
+ video::ITexture *texture,
+ v2f texpos,
+ v2f texsize
);
~Particle();
{ return m_expiration < m_time; }
private:
+ void updateLight(ClientEnvironment &env);
+ void updateVertices();
+
+ video::S3DVertex m_vertices[4];
float m_time;
float m_expiration;
core::aabbox3d<f32> m_box;
core::aabbox3d<f32> m_collisionbox;
video::SMaterial m_material;
+ v2f m_texpos;
+ v2f m_texsize;
v3f m_pos;
v3f m_velocity;
v3f m_acceleration;
- float tex_x0;
- float tex_x1;
- float tex_y0;
- float tex_y1;
LocalPlayer *m_player;
float m_size;
- AtlasPointer m_ap;
u8 m_light;
+ bool m_collisiondetection;
+};
+
+class ParticleSpawner
+{
+ public:
+ ParticleSpawner(IGameDef* gamedef,
+ scene::ISceneManager *smgr,
+ LocalPlayer *player,
+ u16 amount,
+ float time,
+ v3f minp, v3f maxp,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection,
+ video::ITexture *texture,
+ u32 id);
+
+ ~ParticleSpawner();
+
+ void step(float dtime, ClientEnvironment &env);
+
+ bool get_expired ()
+ { return (m_amount <= 0) && m_spawntime != 0; }
+
+ private:
+ float m_time;
+ IGameDef *m_gamedef;
+ scene::ISceneManager *m_smgr;
+ LocalPlayer *m_player;
+ u16 m_amount;
+ float m_spawntime;
+ v3f m_minpos;
+ v3f m_maxpos;
+ v3f m_minvel;
+ v3f m_maxvel;
+ v3f m_minacc;
+ v3f m_maxacc;
+ float m_minexptime;
+ float m_maxexptime;
+ float m_minsize;
+ float m_maxsize;
+ video::ITexture *m_texture;
+ std::vector<float> m_spawntimes;
+ bool m_collisiondetection;
};
void allparticles_step (float dtime, ClientEnvironment &env);
+void allparticlespawners_step (float dtime, ClientEnvironment &env);
+
+void delete_particlespawner (u32 id);
+void clear_particles ();
+
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
+
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
#endif