51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef PARTICLES_HEADER
-#define PARTICLES_HEADER
-
-#define DIGGING_PARTICLES_AMOUNT 10
+#pragma once
#include <iostream>
#include "irrlichttypes_extrabloated.h"
#include "client/tile.h"
#include "localplayer.h"
-#include "environment.h"
+#include "tileanimation.h"
struct ClientEvent;
class ParticleManager;
class ClientEnvironment;
+struct MapNode;
+struct ContentFeatures;
class Particle : public scene::ISceneNode
{
public:
Particle(
IGameDef* gamedef,
- scene::ISceneManager* mgr,
LocalPlayer *player,
ClientEnvironment *env,
v3f pos,
video::ITexture *texture,
v2f texpos,
v2f texsize,
- u32 material_type_param,
- u16 vertical_frame_num,
- u16 horizontal_frame_num,
- u16 first_frame,
- float frame_length,
- bool loop_animation,
- u8 glow
+ const struct TileAnimationParams &anim,
+ u8 glow,
+ video::SColor color = video::SColor(0xFFFFFFFF)
);
- ~Particle();
+ ~Particle() = default;
virtual const aabb3f &getBoundingBox() const
{
void updateVertices();
video::S3DVertex m_vertices[4];
- float m_time;
+ float m_time = 0.0f;
float m_expiration;
ClientEnvironment *m_env;
v3f m_acceleration;
LocalPlayer *m_player;
float m_size;
- u8 m_light;
+ //! Color without lighting
+ video::SColor m_base_color;
+ //! Final rendered color
+ video::SColor m_color;
bool m_collisiondetection;
bool m_collision_removal;
bool m_vertical;
v3s16 m_camera_offset;
- u16 m_vertical_frame_num;
- u16 m_horizontal_frame_num;
- u16 m_first_frame;
- float m_frame_length;
- bool m_loop_animation;
+ struct TileAnimationParams m_animation;
+ float m_animation_time = 0.0f;
+ int m_animation_frame = 0;
u8 m_glow;
};
{
public:
ParticleSpawner(IGameDef* gamedef,
- scene::ISceneManager *smgr,
LocalPlayer *player,
u16 amount,
float time,
bool vertical,
video::ITexture *texture,
u32 id,
- u32 material_type_param,
- u16 vertical_frame_num,
- u16 horizontal_frame_num,
- u16 min_first_frame,
- u16 max_first_frame,
- float frame_length,
- bool loop_animation,
- u8 glow,
+ const struct TileAnimationParams &anim, u8 glow,
ParticleManager* p_manager);
- ~ParticleSpawner();
+
+ ~ParticleSpawner() = default;
void step(float dtime, ClientEnvironment *env);
ParticleManager* m_particlemanager;
float m_time;
IGameDef *m_gamedef;
- scene::ISceneManager *m_smgr;
LocalPlayer *m_player;
u16 m_amount;
float m_spawntime;
bool m_collision_removal;
bool m_vertical;
u16 m_attached_id;
- u32 m_material_type_param;
- u16 m_vertical_frame_num;
- u16 m_horizontal_frame_num;
- u16 m_min_first_frame;
- u16 m_max_first_frame;
- float m_frame_length;
- bool m_loop_animation;
+ struct TileAnimationParams m_animation;
u8 m_glow;
};
void step (float dtime);
- void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
- scene::ISceneManager* smgr, LocalPlayer *player);
+ void handleParticleEvent(ClientEvent *event, Client *client,
+ LocalPlayer *player);
- void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+ void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
- void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+ void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
- void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+ void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
protected:
void addParticle(Particle* toadd);
std::map<u32, ParticleSpawner*> m_particle_spawners;
ClientEnvironment* m_env;
- Mutex m_particle_list_lock;
- Mutex m_spawner_list_lock;
+ std::mutex m_particle_list_lock;
+ std::mutex m_spawner_list_lock;
};
-
-#endif