]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/particles.cpp
Remove most exceptions from getNode() (and variants)
[dragonfireclient.git] / src / particles.cpp
index 0445d77264e44f13f44c53f926cc7e186af28e11..b1662e10b5dce1e54a5a07e551494480b8d7b5e0 100644 (file)
@@ -57,12 +57,16 @@ Particle::Particle(
        float expirationtime,
        float size,
        bool collisiondetection,
-       AtlasPointer ap
+       bool vertical,
+       video::ITexture *texture,
+       v2f texpos,
+       v2f texsize
 ):
        scene::ISceneNode(smgr->getRootSceneNode(), smgr)
 {
        // Misc
        m_gamedef = gamedef;
+       m_env = &env;
 
        // Texture
        m_material.setFlag(video::EMF_LIGHTING, false);
@@ -70,8 +74,9 @@ Particle::Particle(
        m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
        m_material.setFlag(video::EMF_FOG_ENABLE, true);
        m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-       m_material.setTexture(0, ap.atlas);
-       m_ap = ap;
+       m_material.setTexture(0, texture);
+       m_texpos = texpos;
+       m_texsize = texsize;
 
 
        // Particle related
@@ -83,6 +88,7 @@ Particle::Particle(
        m_player = player;
        m_size = size;
        m_collisiondetection = collisiondetection;
+       m_vertical = vertical;
 
        // Irrlicht stuff
        m_collisionbox = core::aabbox3d<f32>
@@ -90,7 +96,7 @@ Particle::Particle(
        this->setAutomaticCulling(scene::EAC_OFF);
 
        // Init lighting
-       updateLight(env);
+       updateLight();
 
        // Init model
        updateVertices();
@@ -129,7 +135,7 @@ void Particle::render()
                        scene::EPT_TRIANGLES, video::EIT_16BIT);
 }
 
-void Particle::step(float dtime, ClientEnvironment &env)
+void Particle::step(float dtime)
 {
        m_time += dtime;
        if (m_collisiondetection)
@@ -138,7 +144,7 @@ void Particle::step(float dtime, ClientEnvironment &env)
                v3f p_pos = m_pos*BS;
                v3f p_velocity = m_velocity*BS;
                v3f p_acceleration = m_acceleration*BS;
-               collisionMoveSimple(&env.getClientMap(), m_gamedef,
+               collisionMoveSimple(m_env, m_gamedef,
                        BS*0.5, box,
                        0, dtime,
                        p_pos, p_velocity, p_acceleration);
@@ -153,58 +159,69 @@ void Particle::step(float dtime, ClientEnvironment &env)
        }
 
        // Update lighting
-       updateLight(env);
+       updateLight();
 
        // Update model
        updateVertices();
 }
 
-void Particle::updateLight(ClientEnvironment &env)
+void Particle::updateLight()
 {
        u8 light = 0;
-       try{
-               v3s16 p = v3s16(
-                       floor(m_pos.X+0.5),
-                       floor(m_pos.Y+0.5),
-                       floor(m_pos.Z+0.5)
-               );
-               MapNode n = env.getClientMap().getNode(p);
-               light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
-       }
-       catch(InvalidPositionException &e){
-               light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
-       }
+       bool pos_ok;
+
+       v3s16 p = v3s16(
+               floor(m_pos.X+0.5),
+               floor(m_pos.Y+0.5),
+               floor(m_pos.Z+0.5)
+       );
+       MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok);
+       if (pos_ok)
+               light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
+       else
+               light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
+
        m_light = decode_light(light);
 }
 
 void Particle::updateVertices()
 {
        video::SColor c(255, m_light, m_light, m_light);
+       f32 tx0 = m_texpos.X;
+       f32 tx1 = m_texpos.X + m_texsize.X;
+       f32 ty0 = m_texpos.Y;
+       f32 ty1 = m_texpos.Y + m_texsize.Y;
+
        m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
-                       c, m_ap.x0(), m_ap.y1());
+                       c, tx0, ty1);
        m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0,
-                       c, m_ap.x1(), m_ap.y1());
+                       c, tx1, ty1);
        m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0,
-                       c, m_ap.x1(), m_ap.y0());
+                       c, tx1, ty0);
        m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
-                       c ,m_ap.x0(), m_ap.y0());
+                       c, tx0, ty0);
 
+       v3s16 camera_offset = m_env->getCameraOffset();
        for(u16 i=0; i<4; i++)
        {
-               m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
-               m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+               if (m_vertical) {
+                       v3f ppos = m_player->getPosition()/BS;
+                       m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
+               } else {
+                       m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
+                       m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+               }
                m_box.addInternalPoint(m_vertices[i].Pos);
-               m_vertices[i].Pos += m_pos*BS;
+               m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
        }
 }
 
-
 /*
        Helpers
 */
 
 
-void allparticles_step (float dtime, ClientEnvironment &env)
+void allparticles_step (float dtime)
 {
        for(std::vector<Particle*>::iterator i = all_particles.begin();
                        i != all_particles.end();)
@@ -213,11 +230,11 @@ void allparticles_step (float dtime, ClientEnvironment &env)
                {
                        (*i)->remove();
                        delete *i;
-                       all_particles.erase(i);
+                       i = all_particles.erase(i);
                }
                else
                {
-                       (*i)->step(dtime, env);
+                       (*i)->step(dtime);
                        i++;
                }
        }
@@ -248,19 +265,19 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
 {
        // Texture
        u8 texid = myrand_range(0,5);
-       AtlasPointer ap = tiles[texid].texture;
-       float size = rand()%64/512.;
-       float visual_size = BS*size;
-       float texsize = size*2;
-
-       float x1 = ap.x1();
-       float y1 = ap.y1();
+       video::ITexture *texture = tiles[texid].texture;
 
-       ap.size.X = (ap.x1() - ap.x0()) * texsize;
-       ap.size.Y = (ap.x1() - ap.x0()) * texsize;
+       // Only use first frame of animated texture
+       f32 ymax = 1;
+       if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+               ymax /= tiles[texid].animation_frame_count;
 
-       ap.pos.X = ap.x0() + (x1 - ap.x0()) * ((rand()%64)/64.-texsize);
-       ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);
+       float size = rand()%64/512.;
+       float visual_size = BS*size;
+       v2f texsize(size*2, ymax*size*2);
+       v2f texpos;
+       texpos.X = ((rand()%64)/64.-texsize.X);
+       texpos.Y = ymax*((rand()%64)/64.-texsize.Y);
 
        // Physics
        v3f velocity(   (rand()%100/50.-1)/1.5,
@@ -285,7 +302,10 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
                rand()%100/100., // expiration time
                visual_size,
                true,
-               ap);
+               false,
+               texture,
+               texpos,
+               texsize);
 }
 
 /*
@@ -296,7 +316,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
        u16 amount, float time,
        v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
        float minexptime, float maxexptime, float minsize, float maxsize,
-       bool collisiondetection, AtlasPointer ap, u32 id)
+       bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
 {
        m_gamedef = gamedef;
        m_smgr = smgr;
@@ -314,7 +334,8 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
        m_minsize = minsize;
        m_maxsize = maxsize;
        m_collisiondetection = collisiondetection;
-       m_ap = ap;
+       m_vertical = vertical;
+       m_texture = texture;
        m_time = 0;
 
        for (u16 i = 0; i<=m_amount; i++)
@@ -362,8 +383,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                        exptime,
                                        size,
                                        m_collisiondetection,
-                                       m_ap);
-                               m_spawntimes.erase(i);
+                                       m_vertical,
+                                       m_texture,
+                                       v2f(0.0, 0.0),
+                                       v2f(1.0, 1.0));
+                               i = m_spawntimes.erase(i);
                        }
                        else
                        {
@@ -398,7 +422,10 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                        exptime,
                                        size,
                                        m_collisiondetection,
-                                       m_ap);
+                                       m_vertical,
+                                       m_texture,
+                                       v2f(0.0, 0.0),
+                                       v2f(1.0, 1.0));
                        }
                }
        }
@@ -448,6 +475,6 @@ void clear_particles ()
        {
                (*i)->remove();
                delete *i;
-               all_particles.erase(i);
-       }       
+               i = all_particles.erase(i);
+       }
 }