core::aabbox3d<f32> box = m_collisionbox;
v3f p_pos = m_pos*BS;
v3f p_velocity = m_velocity*BS;
- v3f p_acceleration = m_acceleration*BS;
collisionMoveSimple(m_env, m_gamedef,
BS*0.5, box,
0, dtime,
- p_pos, p_velocity, p_acceleration);
+ &p_pos, &p_velocity, m_acceleration * BS);
m_pos = p_pos/BS;
m_velocity = p_velocity/BS;
- m_acceleration = p_acceleration/BS;
}
else
{
}
else
{
- i++;
+ ++i;
}
}
}
void ParticleManager::stepSpawners (float dtime)
{
- JMutexAutoLock lock(m_spawner_list_lock);
+ MutexAutoLock lock(m_spawner_list_lock);
for(std::map<u32, ParticleSpawner*>::iterator i =
m_particle_spawners.begin();
i != m_particle_spawners.end();)
else
{
i->second->step(dtime, m_env);
- i++;
+ ++i;
}
}
}
void ParticleManager::stepParticles (float dtime)
{
- JMutexAutoLock lock(m_particle_list_lock);
+ MutexAutoLock lock(m_particle_list_lock);
for(std::vector<Particle*>::iterator i = m_particles.begin();
i != m_particles.end();)
{
else
{
(*i)->step(dtime);
- i++;
+ ++i;
}
}
}
void ParticleManager::clearAll ()
{
- JMutexAutoLock lock(m_spawner_list_lock);
- JMutexAutoLock lock2(m_particle_list_lock);
+ MutexAutoLock lock(m_spawner_list_lock);
+ MutexAutoLock lock2(m_particle_list_lock);
for(std::map<u32, ParticleSpawner*>::iterator i =
m_particle_spawners.begin();
i != m_particle_spawners.end();)
scene::ISceneManager* smgr, LocalPlayer *player)
{
if (event->type == CE_DELETE_PARTICLESPAWNER) {
- JMutexAutoLock lock(m_spawner_list_lock);
+ MutexAutoLock lock(m_spawner_list_lock);
if (m_particle_spawners.find(event->delete_particlespawner.id) !=
m_particle_spawners.end())
{
if (event->type == CE_ADD_PARTICLESPAWNER) {
{
- JMutexAutoLock lock(m_spawner_list_lock);
+ MutexAutoLock lock(m_spawner_list_lock);
if (m_particle_spawners.find(event->add_particlespawner.id) !=
m_particle_spawners.end())
{
delete event->add_particlespawner.maxacc;
{
- JMutexAutoLock lock(m_spawner_list_lock);
+ MutexAutoLock lock(m_spawner_list_lock);
m_particle_spawners.insert(
std::pair<u32, ParticleSpawner*>(
event->add_particlespawner.id,
void ParticleManager::addParticle(Particle* toadd)
{
- JMutexAutoLock lock(m_particle_list_lock);
+ MutexAutoLock lock(m_particle_list_lock);
m_particles.push_back(toadd);
}