]> git.lizzy.rs Git - minetest.git/blobdiff - src/particles.cpp
jthread remove locks that aren't absolutely required
[minetest.git] / src / particles.cpp
index 19bdaf1215f7c5258f168f39ecc514ea1954fedd..5a3056c324dc1242815b4a9e0030a8c1479c2378 100644 (file)
@@ -66,6 +66,7 @@ Particle::Particle(
 {
        // Misc
        m_gamedef = gamedef;
+       m_env = &env;
 
        // Texture
        m_material.setFlag(video::EMF_LIGHTING, false);
@@ -95,7 +96,7 @@ Particle::Particle(
        this->setAutomaticCulling(scene::EAC_OFF);
 
        // Init lighting
-       updateLight(env);
+       updateLight();
 
        // Init model
        updateVertices();
@@ -134,7 +135,7 @@ void Particle::render()
                        scene::EPT_TRIANGLES, video::EIT_16BIT);
 }
 
-void Particle::step(float dtime, ClientEnvironment &env)
+void Particle::step(float dtime)
 {
        m_time += dtime;
        if (m_collisiondetection)
@@ -143,7 +144,7 @@ void Particle::step(float dtime, ClientEnvironment &env)
                v3f p_pos = m_pos*BS;
                v3f p_velocity = m_velocity*BS;
                v3f p_acceleration = m_acceleration*BS;
-               collisionMoveSimple(&env, m_gamedef,
+               collisionMoveSimple(m_env, m_gamedef,
                        BS*0.5, box,
                        0, dtime,
                        p_pos, p_velocity, p_acceleration);
@@ -158,13 +159,13 @@ void Particle::step(float dtime, ClientEnvironment &env)
        }
 
        // Update lighting
-       updateLight(env);
+       updateLight();
 
        // Update model
        updateVertices();
 }
 
-void Particle::updateLight(ClientEnvironment &env)
+void Particle::updateLight()
 {
        u8 light = 0;
        try{
@@ -173,11 +174,11 @@ void Particle::updateLight(ClientEnvironment &env)
                        floor(m_pos.Y+0.5),
                        floor(m_pos.Z+0.5)
                );
-               MapNode n = env.getClientMap().getNode(p);
-               light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
+               MapNode n = m_env->getClientMap().getNode(p);
+               light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
        }
        catch(InvalidPositionException &e){
-               light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
+               light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
        }
        m_light = decode_light(light);
 }
@@ -199,6 +200,7 @@ void Particle::updateVertices()
        m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
                        c, tx0, ty0);
 
+       v3s16 camera_offset = m_env->getCameraOffset();
        for(u16 i=0; i<4; i++)
        {
                if (m_vertical) {
@@ -209,17 +211,16 @@ void Particle::updateVertices()
                        m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
                }
                m_box.addInternalPoint(m_vertices[i].Pos);
-               m_vertices[i].Pos += m_pos*BS;
+               m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
        }
 }
 
-
 /*
        Helpers
 */
 
 
-void allparticles_step (float dtime, ClientEnvironment &env)
+void allparticles_step (float dtime)
 {
        for(std::vector<Particle*>::iterator i = all_particles.begin();
                        i != all_particles.end();)
@@ -232,7 +233,7 @@ void allparticles_step (float dtime, ClientEnvironment &env)
                }
                else
                {
-                       (*i)->step(dtime, env);
+                       (*i)->step(dtime);
                        i++;
                }
        }