writeF32(os, expirationtime);
writeF32(os, size);
writeU8(os, collisiondetection);
- os << serializeLongString(texture);
+ os << serializeString32(texture);
writeU8(os, vertical);
writeU8(os, collision_removal);
animation.serialize(os, 6); /* NOT the protocol ver */
writeU8(os, glow);
writeU8(os, object_collision);
+ writeU16(os, node.param0);
+ writeU8(os, node.param2);
+ writeU8(os, node_tile);
}
void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver)
expirationtime = readF32(is);
size = readF32(is);
collisiondetection = readU8(is);
- texture = deSerializeLongString(is);
+ texture = deSerializeString32(is);
vertical = readU8(is);
collision_removal = readU8(is);
animation.deSerialize(is, 6); /* NOT the protocol ver */
glow = readU8(is);
object_collision = readU8(is);
+ // This is kinda awful
+ u16 tmp_param0 = readU16(is);
+ if (is.eof())
+ return;
+ node.param0 = tmp_param0;
+ node.param2 = readU8(is);
+ node_tile = readU8(is);
}