writeF32(os, expirationtime);
writeF32(os, size);
writeU8(os, collisiondetection);
- os << serializeLongString(texture);
+ os << serializeString32(texture);
writeU8(os, vertical);
writeU8(os, collision_removal);
animation.serialize(os, 6); /* NOT the protocol ver */
expirationtime = readF32(is);
size = readF32(is);
collisiondetection = readU8(is);
- texture = deSerializeLongString(is);
+ texture = deSerializeString32(is);
vertical = readU8(is);
collision_removal = readU8(is);
animation.deSerialize(is, 6); /* NOT the protocol ver */