#include "irrlichttypes_bloated.h"
#include <iostream>
#include <map>
+#include <vector>
struct ObjectProperties
{
std::string visual;
std::string mesh;
v2f visual_size;
- core::array<std::string> textures;
- core::array<video::SColor> colors;
+ std::vector<std::string> textures;
+ std::vector<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;