#include <iostream>
#include <map>
#include <vector>
+#include "util/Optional.h"
struct ObjectProperties
{
s8 glow = 0;
std::string nametag = "";
video::SColor nametag_color = video::SColor(255, 255, 255, 255);
+ Optional<video::SColor> nametag_bgcolor = nullopt;
f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
std::string infotext;
//! For dropped items, this contains item information.
float eye_height = 1.625f;
float zoom_fov = 0.0f;
bool use_texture_alpha = false;
+ bool shaded = true;
+ bool show_on_minimap = false;
ObjectProperties();
std::string dump();