core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
- core::vector2d<int> animation_frames;
- float animation_speed;
- float animation_blend;
- std::map<std::string, v3f> animation_bone_position;
- std::map<std::string, v3f> animation_bone_rotation;
v2f visual_size;
core::array<std::string> textures;
+ core::array<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;