#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
+#include <map>
struct ObjectProperties
{
std::string mesh;
v2f visual_size;
core::array<std::string> textures;
+ core::array<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;
bool makes_footstep_sound;
float automatic_rotate;
+
ObjectProperties();
std::string dump();
void serialize(std::ostream &os) const;