]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/object_properties.h
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
[dragonfireclient.git] / src / object_properties.h
index 772807fd994dae7f7f3773a1a40e97e105edc20d..adb483527e28c84cb39e0aae02010a8a9d19de50 100644 (file)
@@ -17,8 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef OBJECT_PROPERTIES_HEADER
-#define OBJECT_PROPERTIES_HEADER
+#pragma once
 
 #include <string>
 #include "irrlichttypes_bloated.h"
@@ -28,37 +27,45 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 struct ObjectProperties
 {
-       // Values are BS=1
-       s16 hp_max = 1;
+       u16 hp_max = 1;
+       u16 breath_max = 0;
        bool physical = false;
        bool collideWithObjects = true;
-       float weight = 5.0f;
+       // Values are BS=1
        aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
+       aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
+       bool pointable = true;
        std::string visual = "sprite";
        std::string mesh = "";
-       v2f visual_size = v2f(1, 1);
+       v3f visual_size = v3f(1, 1, 1);
        std::vector<std::string> textures;
+       std::string damage_texture_modifier = "^[brighten";
        std::vector<video::SColor> colors;
        v2s16 spritediv = v2s16(1, 1);
        v2s16 initial_sprite_basepos;
        bool is_visible = true;
        bool makes_footstep_sound = false;
-       float automatic_rotate = 0.0f;
        f32 stepheight = 0.0f;
+       float automatic_rotate = 0.0f;
        bool automatic_face_movement_dir = false;
        f32 automatic_face_movement_dir_offset = 0.0f;
        bool backface_culling = true;
+       s8 glow = 0;
        std::string nametag = "";
        video::SColor nametag_color = video::SColor(255, 255, 255, 255);
        f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
        std::string infotext;
        //! For dropped items, this contains item information.
        std::string wield_item;
+       bool static_save = true;
+       float eye_height = 1.625f;
+       float zoom_fov = 0.0f;
+       bool use_texture_alpha = false;
+       bool shaded = true;
+       bool show_on_minimap = false;
 
        ObjectProperties();
        std::string dump();
        void serialize(std::ostream &os) const;
        void deSerialize(std::istream &is);
 };
-
-#endif