std::string mesh = "";
v3f visual_size = v3f(1, 1, 1);
std::vector<std::string> textures;
+ std::string damage_texture_modifier = "^[brighten";
std::vector<video::SColor> colors;
v2s16 spritediv = v2s16(1, 1);
v2s16 initial_sprite_basepos;
float eye_height = 1.625f;
float zoom_fov = 0.0f;
bool use_texture_alpha = false;
+ bool shaded = true;
+ bool show_on_minimap = false;
ObjectProperties();
std::string dump();