// Values are BS=1
s16 hp_max;
bool physical;
+ bool collideWithObjects;
float weight;
core::aabbox3d<f32> collisionbox;
std::string visual;
bool is_visible;
bool makes_footstep_sound;
float automatic_rotate;
+ f32 stepheight;
+ bool automatic_face_movement_dir;
+ f32 automatic_face_movement_dir_offset;
ObjectProperties();