/*
Minetest
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "irrlichttypes_bloated.h"
#include <iostream>
#include <map>
+#include <vector>
struct ObjectProperties
{
// Values are BS=1
s16 hp_max;
bool physical;
+ bool collideWithObjects;
float weight;
core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
v2f visual_size;
- core::array<std::string> textures;
- core::array<video::SColor> colors;
+ std::vector<std::string> textures;
+ std::vector<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;
bool makes_footstep_sound;
float automatic_rotate;
+ f32 stepheight;
+ bool automatic_face_movement_dir;
+ f32 automatic_face_movement_dir_offset;
ObjectProperties();