/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef OBJECT_PROPERTIES_HEADER
-#define OBJECT_PROPERTIES_HEADER
+#pragma once
#include <string>
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include <iostream>
+#include <map>
+#include <vector>
struct ObjectProperties
{
+ u16 hp_max = 1;
+ u16 breath_max = 0;
+ bool physical = false;
+ bool collideWithObjects = true;
// Values are BS=1
- s16 hp_max;
- bool physical;
- float weight;
- core::aabbox3d<f32> collisionbox;
- std::string visual;
- v2f visual_size;
- core::array<std::string> textures;
- v2s16 spritediv;
+ aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
+ aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
+ bool pointable = true;
+ std::string visual = "sprite";
+ std::string mesh = "";
+ v3f visual_size = v3f(1, 1, 1);
+ std::vector<std::string> textures;
+ std::vector<video::SColor> colors;
+ v2s16 spritediv = v2s16(1, 1);
v2s16 initial_sprite_basepos;
- bool is_visible;
- bool makes_footstep_sound;
- float automatic_rotate;
+ bool is_visible = true;
+ bool makes_footstep_sound = false;
+ f32 stepheight = 0.0f;
+ float automatic_rotate = 0.0f;
+ bool automatic_face_movement_dir = false;
+ f32 automatic_face_movement_dir_offset = 0.0f;
+ bool backface_culling = true;
+ s8 glow = 0;
+ std::string nametag = "";
+ video::SColor nametag_color = video::SColor(255, 255, 255, 255);
+ f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
+ std::string infotext;
+ //! For dropped items, this contains item information.
+ std::string wield_item;
+ bool static_save = true;
+ float eye_height = 1.625f;
+ float zoom_fov = 0.0f;
+ bool use_texture_alpha = false;
ObjectProperties();
std::string dump();
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
-
-#endif
-