struct ObjectProperties
{
- // Values are BS=1
- s16 hp_max = 1;
+ u16 hp_max = 1;
+ u16 breath_max = 0;
bool physical = false;
bool collideWithObjects = true;
- float weight = 5.0f;
+ // Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
bool pointable = true;
std::string visual = "sprite";
std::string mesh = "";
- v2f visual_size = v2f(1, 1);
+ v3f visual_size = v3f(1, 1, 1);
std::vector<std::string> textures;
std::vector<video::SColor> colors;
v2s16 spritediv = v2s16(1, 1);
bool is_visible = true;
bool makes_footstep_sound = false;
f32 stepheight = 0.0f;
- bool can_zoom = true;
float automatic_rotate = 0.0f;
bool automatic_face_movement_dir = false;
f32 automatic_face_movement_dir_offset = 0.0f;
std::string infotext;
//! For dropped items, this contains item information.
std::string wield_item;
+ bool static_save = true;
+ float eye_height = 1.625f;
+ float zoom_fov = 0.0f;
+ bool use_texture_alpha = false;
ObjectProperties();
std::string dump();