bool is_visible = true;
bool makes_footstep_sound = false;
f32 stepheight = 0.0f;
- bool can_zoom = true;
float automatic_rotate = 0.0f;
bool automatic_face_movement_dir = false;
f32 automatic_face_movement_dir_offset = 0.0f;
//! For dropped items, this contains item information.
std::string wield_item;
bool static_save = true;
+ float eye_height = 1.625f;
+ float zoom_fov = 0.0f;
ObjectProperties();
std::string dump();