bool is_visible;
bool makes_footstep_sound;
float automatic_rotate;
-
+ f32 stepheight;
+ bool automatic_face_movement_dir;
+ f32 automatic_face_movement_dir_offset;
+ bool backface_culling;
+ std::string nametag;
+ video::SColor nametag_color;
+ f32 automatic_face_movement_max_rotation_per_sec;
+ std::string infotext;
ObjectProperties();
std::string dump();
};
#endif
-