]> git.lizzy.rs Git - minetest.git/blobdiff - src/object_properties.cpp
Fix red background missing in deathscreen
[minetest.git] / src / object_properties.cpp
index eb26db8d3f5a01fafc067dbbabc29ef05d706a74..f560f59343a6d6507e6993d8b2aaacb43c84b2af 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -18,9 +18,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "object_properties.h"
+#include "irrlichttypes_bloated.h"
+#include "exceptions.h"
 #include "util/serialize.h"
 #include <sstream>
-#include <map>
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 #define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
@@ -28,23 +29,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 ObjectProperties::ObjectProperties():
        hp_max(1),
        physical(false),
+       collideWithObjects(true),
        weight(5),
        collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
        visual("sprite"),
        mesh(""),
-       animation_frames(1,1),
-       animation_speed(15),
-       animation_blend(0),
        visual_size(1,1),
        spritediv(1,1),
        initial_sprite_basepos(0,0),
        is_visible(true),
        makes_footstep_sound(false),
-       automatic_rotate(0)
+       automatic_rotate(0),
+       stepheight(0),
+       automatic_face_movement_dir(false),
+       automatic_face_movement_dir_offset(0.0)
 {
-       animation_bone_position[""] = v3f(0,0,0);
-       animation_bone_rotation[""] = v3f(0,0,0);
        textures.push_back("unknown_object.png");
+       colors.push_back(video::SColor(255,255,255,255));
 }
 
 std::string ObjectProperties::dump()
@@ -52,35 +53,22 @@ std::string ObjectProperties::dump()
        std::ostringstream os(std::ios::binary);
        os<<"hp_max="<<hp_max;
        os<<", physical="<<physical;
+       os<<", collideWithObjects="<<collideWithObjects;
        os<<", weight="<<weight;
        os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
        os<<", visual="<<visual;
        os<<", mesh="<<mesh;
-       os<<", animation_frames="<<animation_frames.X<<","<<animation_frames.Y;
-       os<<", animation_speed="<<animation_speed;
-       os<<", animation_blend="<<animation_blend;
        os<<", visual_size="<<PP2(visual_size);
-
-       os<<", animation_bone_position=[";
-       for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
-               std::string bone_name = (*ii).first;
-               v3f bone_pos = (*ii).second;
-               os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
-       }
-       os<<"]";
-       os<<", animation_bone_rotation=[";
-       for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
-               std::string bone_name = (*ii).first;
-               v3f bone_rot = (*ii).second;
-               os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
-       }
-       os<<"]";
-
        os<<", textures=[";
        for(u32 i=0; i<textures.size(); i++){
                os<<"\""<<textures[i]<<"\" ";
        }
        os<<"]";
+       os<<", colors=[";
+       for(u32 i=0; i<colors.size(); i++){
+               os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
+       }
+       os<<"]";
        os<<", spritediv="<<PP2(spritediv);
        os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
        os<<", is_visible="<<is_visible;
@@ -98,80 +86,67 @@ void ObjectProperties::serialize(std::ostream &os) const
        writeV3F1000(os, collisionbox.MinEdge);
        writeV3F1000(os, collisionbox.MaxEdge);
        os<<serializeString(visual);
-       os<<serializeString(mesh);
-       writeF1000(os, animation_frames.X);
-       writeF1000(os, animation_frames.Y);
-       writeF1000(os, animation_speed);
-       writeF1000(os, animation_blend);
-
-       writeU16(os, animation_bone_position.size());
-       for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
-               os<<serializeString((*ii).first);
-               writeV3F1000(os, (*ii).second);
-       }
-       writeU16(os, animation_bone_rotation.size());
-       for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
-               os<<serializeString((*ii).first);
-               writeV3F1000(os, (*ii).second);
-       }
-
        writeV2F1000(os, visual_size);
        writeU16(os, textures.size());
        for(u32 i=0; i<textures.size(); i++){
                os<<serializeString(textures[i]);
        }
-
        writeV2S16(os, spritediv);
        writeV2S16(os, initial_sprite_basepos);
        writeU8(os, is_visible);
        writeU8(os, makes_footstep_sound);
        writeF1000(os, automatic_rotate);
+       // Added in protocol version 14
+       os<<serializeString(mesh);
+       writeU16(os, colors.size());
+       for(u32 i=0; i<colors.size(); i++){
+               writeARGB8(os, colors[i]);
+       }
+       writeU8(os, collideWithObjects);
+       writeF1000(os,stepheight);
+       writeU8(os, automatic_face_movement_dir);
+       writeF1000(os, automatic_face_movement_dir_offset);
+       // Add stuff only at the bottom.
+       // Never remove anything, because we don't want new versions of this
 }
 
 void ObjectProperties::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version != 1) throw SerializationError(
-                       "unsupported ObjectProperties version");
-       hp_max = readS16(is);
-       physical = readU8(is);
-       weight = readF1000(is);
-       collisionbox.MinEdge = readV3F1000(is);
-       collisionbox.MaxEdge = readV3F1000(is);
-       visual = deSerializeString(is);
-       mesh = deSerializeString(is);
-       animation_frames.X = readF1000(is);
-       animation_frames.Y = readF1000(is);
-       animation_speed = readF1000(is);
-       animation_blend = readF1000(is);
-
-       u32 animation_bone_position_count = readU16(is);
-       for(u32 i=0; i<animation_bone_position_count; i++){
-               std::string bone_name = deSerializeString(is);
-               v3f bone_pos = readV3F1000(is);
-               animation_bone_position[bone_name] = bone_pos;
-       }
-       u32 animation_bone_rotation_count = readU16(is);
-       for(u32 i=0; i<animation_bone_rotation_count; i++){
-               std::string bone_name = deSerializeString(is);
-               v3f bone_rot = readV3F1000(is);
-               animation_bone_rotation[bone_name] = bone_rot;
+       if(version == 1)
+       {
+               try{
+                       hp_max = readS16(is);
+                       physical = readU8(is);
+                       weight = readF1000(is);
+                       collisionbox.MinEdge = readV3F1000(is);
+                       collisionbox.MaxEdge = readV3F1000(is);
+                       visual = deSerializeString(is);
+                       visual_size = readV2F1000(is);
+                       textures.clear();
+                       u32 texture_count = readU16(is);
+                       for(u32 i=0; i<texture_count; i++){
+                               textures.push_back(deSerializeString(is));
+                       }
+                       spritediv = readV2S16(is);
+                       initial_sprite_basepos = readV2S16(is);
+                       is_visible = readU8(is);
+                       makes_footstep_sound = readU8(is);
+                       automatic_rotate = readF1000(is);
+                       mesh = deSerializeString(is);
+                       u32 color_count = readU16(is);
+                       for(u32 i=0; i<color_count; i++){
+                               colors.push_back(readARGB8(is));
+                       }
+                       collideWithObjects = readU8(is);
+                       stepheight = readF1000(is);
+                       automatic_face_movement_dir = readU8(is);
+                       automatic_face_movement_dir_offset = readF1000(is);
+               }catch(SerializationError &e){}
        }
-
-       visual_size = readV2F1000(is);
-       textures.clear();
-       u32 texture_count = readU16(is);
-       for(u32 i=0; i<texture_count; i++){
-               textures.push_back(deSerializeString(is));
+       else
+       {
+               throw SerializationError("unsupported ObjectProperties version");
        }
-
-       spritediv = readV2S16(is);
-       initial_sprite_basepos = readV2S16(is);
-       is_visible = readU8(is);
-       makes_footstep_sound = readU8(is);
-       try{
-               automatic_rotate = readF1000(is);
-       }catch(SerializationError &e){}
 }
 
-