#include "util/basic_macros.h"
#include <sstream>
+static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
+
ObjectProperties::ObjectProperties()
{
- textures.emplace_back("unknown_object.png");
+ textures.emplace_back("no_texture.png");
colors.emplace_back(255,255,255,255);
}
{
std::ostringstream os(std::ios::binary);
os << "hp_max=" << hp_max;
+ os << ", breath_max=" << breath_max;
os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects;
- os << ", weight=" << weight;
os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
os << ", visual=" << visual;
os << ", mesh=" << mesh;
- os << ", visual_size=" << PP2(visual_size);
+ os << ", visual_size=" << PP(visual_size);
os << ", textures=[";
for (const std::string &texture : textures) {
os << "\"" << texture << "\" ";
os << ", nametag=" << nametag;
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
+
+ if (nametag_bgcolor)
+ os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
+ else
+ os << ", nametag_bgcolor=null ";
+
os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
+ os << ", rotate_selectionbox=" << rotate_selectionbox;
os << ", pointable=" << pointable;
- os << ", can_zoom=" << can_zoom;
+ os << ", static_save=" << static_save;
+ os << ", eye_height=" << eye_height;
+ os << ", zoom_fov=" << zoom_fov;
+ os << ", use_texture_alpha=" << use_texture_alpha;
+ os << ", damage_texture_modifier=" << damage_texture_modifier;
+ os << ", shaded=" << shaded;
+ os << ", show_on_minimap=" << show_on_minimap;
return os.str();
}
+bool ObjectProperties::validate()
+{
+ const char *func = "ObjectProperties::validate(): ";
+ bool ret = true;
+
+ // cf. where serializeString16 is used below
+ for (u32 i = 0; i < textures.size(); i++) {
+ if (textures[i].size() > U16_MAX) {
+ warningstream << func << "texture " << (i+1) << " has excessive length, "
+ "clearing it." << std::endl;
+ textures[i].clear();
+ ret = false;
+ }
+ }
+ if (nametag.length() > U16_MAX) {
+ warningstream << func << "nametag has excessive length, clearing it." << std::endl;
+ nametag.clear();
+ ret = false;
+ }
+ if (infotext.length() > U16_MAX) {
+ warningstream << func << "infotext has excessive length, clearing it." << std::endl;
+ infotext.clear();
+ ret = false;
+ }
+ if (wield_item.length() > U16_MAX) {
+ warningstream << func << "wield_item has excessive length, clearing it." << std::endl;
+ wield_item.clear();
+ ret = false;
+ }
+
+ return ret;
+}
+
void ObjectProperties::serialize(std::ostream &os) const
{
- writeU8(os, 2); // version, protocol_version >= 36
- writeS16(os, hp_max);
+ writeU8(os, 4); // PROTOCOL_VERSION >= 37
+ writeU16(os, hp_max);
writeU8(os, physical);
- writeF1000(os, weight);
- writeV3F1000(os, collisionbox.MinEdge);
- writeV3F1000(os, collisionbox.MaxEdge);
- writeV3F1000(os, selectionbox.MinEdge);
- writeV3F1000(os, selectionbox.MaxEdge);
+ writeF32(os, 0.f); // Removed property (weight)
+ writeV3F32(os, collisionbox.MinEdge);
+ writeV3F32(os, collisionbox.MaxEdge);
+ writeV3F32(os, selectionbox.MinEdge);
+ writeV3F32(os, selectionbox.MaxEdge);
writeU8(os, pointable);
- os << serializeString(visual);
- writeV2F1000(os, visual_size);
+ os << serializeString16(visual);
+ writeV3F32(os, visual_size);
writeU16(os, textures.size());
for (const std::string &texture : textures) {
- os << serializeString(texture);
+ os << serializeString16(texture);
}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
- writeF1000(os, automatic_rotate);
- // Added in protocol version 14
- os << serializeString(mesh);
+ writeF32(os, automatic_rotate);
+ os << serializeString16(mesh);
writeU16(os, colors.size());
for (video::SColor color : colors) {
writeARGB8(os, color);
}
writeU8(os, collideWithObjects);
- writeF1000(os,stepheight);
+ writeF32(os, stepheight);
writeU8(os, automatic_face_movement_dir);
- writeF1000(os, automatic_face_movement_dir_offset);
+ writeF32(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
- os << serializeString(nametag);
+ os << serializeString16(nametag);
writeARGB8(os, nametag_color);
- writeF1000(os, automatic_face_movement_max_rotation_per_sec);
- os << serializeString(infotext);
- os << serializeString(wield_item);
- writeU8(os, can_zoom);
+ writeF32(os, automatic_face_movement_max_rotation_per_sec);
+ os << serializeString16(infotext);
+ os << serializeString16(wield_item);
writeS8(os, glow);
+ writeU16(os, breath_max);
+ writeF32(os, eye_height);
+ writeF32(os, zoom_fov);
+ writeU8(os, use_texture_alpha);
+ os << serializeString16(damage_texture_modifier);
+ writeU8(os, shaded);
+ writeU8(os, show_on_minimap);
+ if (!nametag_bgcolor)
+ writeARGB8(os, NULL_BGCOLOR);
+ else if (nametag_bgcolor.value().getAlpha() == 0)
+ writeARGB8(os, video::SColor(0, 0, 0, 0));
+ else
+ writeARGB8(os, nametag_bgcolor.value());
+
+ writeU8(os, rotate_selectionbox);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
- if (version != 2)
+ if (version != 4)
throw SerializationError("unsupported ObjectProperties version");
- hp_max = readS16(is);
+ hp_max = readU16(is);
physical = readU8(is);
- weight = readF1000(is);
- collisionbox.MinEdge = readV3F1000(is);
- collisionbox.MaxEdge = readV3F1000(is);
- selectionbox.MinEdge = readV3F1000(is);
- selectionbox.MaxEdge = readV3F1000(is);
+ readU32(is); // removed property (weight)
+ collisionbox.MinEdge = readV3F32(is);
+ collisionbox.MaxEdge = readV3F32(is);
+ selectionbox.MinEdge = readV3F32(is);
+ selectionbox.MaxEdge = readV3F32(is);
pointable = readU8(is);
- visual = deSerializeString(is);
- visual_size = readV2F1000(is);
+ visual = deSerializeString16(is);
+ visual_size = readV3F32(is);
textures.clear();
u32 texture_count = readU16(is);
for (u32 i = 0; i < texture_count; i++){
- textures.push_back(deSerializeString(is));
+ textures.push_back(deSerializeString16(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
- automatic_rotate = readF1000(is);
- mesh = deSerializeString(is);
+ automatic_rotate = readF32(is);
+ mesh = deSerializeString16(is);
+ colors.clear();
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
- stepheight = readF1000(is);
+ stepheight = readF32(is);
automatic_face_movement_dir = readU8(is);
- automatic_face_movement_dir_offset = readF1000(is);
+ automatic_face_movement_dir_offset = readF32(is);
backface_culling = readU8(is);
- nametag = deSerializeString(is);
+ nametag = deSerializeString16(is);
nametag_color = readARGB8(is);
- automatic_face_movement_max_rotation_per_sec = readF1000(is);
- infotext = deSerializeString(is);
- wield_item = deSerializeString(is);
- can_zoom = readU8(is);
+ automatic_face_movement_max_rotation_per_sec = readF32(is);
+ infotext = deSerializeString16(is);
+ wield_item = deSerializeString16(is);
glow = readS8(is);
+ breath_max = readU16(is);
+ eye_height = readF32(is);
+ zoom_fov = readF32(is);
+ use_texture_alpha = readU8(is);
+ try {
+ damage_texture_modifier = deSerializeString16(is);
+ u8 tmp = readU8(is);
+ if (is.eof())
+ return;
+ shaded = tmp;
+ tmp = readU8(is);
+ if (is.eof())
+ return;
+ show_on_minimap = tmp;
+
+ auto bgcolor = readARGB8(is);
+ if (bgcolor != NULL_BGCOLOR)
+ nametag_bgcolor = bgcolor;
+ else
+ nametag_bgcolor = nullopt;
+
+ tmp = readU8(is);
+ if (is.eof())
+ return;
+ rotate_selectionbox = tmp;
+ } catch (SerializationError &e) {}
}