/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
*/
#include "object_properties.h"
+#include "irrlichttypes_bloated.h"
+#include "exceptions.h"
#include "util/serialize.h"
+#include "util/basic_macros.h"
#include <sstream>
-#include <map>
-
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
-
-ObjectProperties::ObjectProperties():
- hp_max(1),
- physical(false),
- weight(5),
- collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
- visual("sprite"),
- mesh(""),
- animation_frames(1,1),
- animation_speed(15),
- animation_blend(0),
- visual_size(1,1),
- spritediv(1,1),
- initial_sprite_basepos(0,0),
- is_visible(true),
- makes_footstep_sound(false),
- automatic_rotate(0)
+
+static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
+
+ObjectProperties::ObjectProperties()
{
- animation_bone_position[""] = v3f(0,0,0);
- animation_bone_rotation[""] = v3f(0,0,0);
- textures.push_back("unknown_object.png");
+ textures.emplace_back("no_texture.png");
+ colors.emplace_back(255,255,255,255);
}
std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
- os<<"hp_max="<<hp_max;
- os<<", physical="<<physical;
- os<<", weight="<<weight;
- os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
- os<<", visual="<<visual;
- os<<", mesh="<<mesh;
- os<<", animation_frames="<<animation_frames.X<<","<<animation_frames.Y;
- os<<", animation_speed="<<animation_speed;
- os<<", animation_blend="<<animation_blend;
- os<<", visual_size="<<PP2(visual_size);
-
- os<<", animation_bone_position=[";
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
- std::string bone_name = (*ii).first;
- v3f bone_pos = (*ii).second;
- os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
- }
- os<<"]";
- os<<", animation_bone_rotation=[";
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
- std::string bone_name = (*ii).first;
- v3f bone_rot = (*ii).second;
- os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
+ os << "hp_max=" << hp_max;
+ os << ", breath_max=" << breath_max;
+ os << ", physical=" << physical;
+ os << ", collideWithObjects=" << collideWithObjects;
+ os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
+ os << ", visual=" << visual;
+ os << ", mesh=" << mesh;
+ os << ", visual_size=" << PP(visual_size);
+ os << ", textures=[";
+ for (const std::string &texture : textures) {
+ os << "\"" << texture << "\" ";
}
- os<<"]";
-
- os<<", textures=[";
- for(u32 i=0; i<textures.size(); i++){
- os<<"\""<<textures[i]<<"\" ";
+ os << "]";
+ os << ", colors=[";
+ for (const video::SColor &color : colors) {
+ os << "\"" << color.getAlpha() << "," << color.getRed() << ","
+ << color.getGreen() << "," << color.getBlue() << "\" ";
}
- os<<"]";
- os<<", spritediv="<<PP2(spritediv);
- os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
- os<<", is_visible="<<is_visible;
- os<<", makes_footstep_sound="<<makes_footstep_sound;
- os<<", automatic_rotate="<<automatic_rotate;
+ os << "]";
+ os << ", spritediv=" << PP2(spritediv);
+ os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
+ os << ", is_visible=" << is_visible;
+ os << ", makes_footstep_sound=" << makes_footstep_sound;
+ os << ", automatic_rotate="<< automatic_rotate;
+ os << ", backface_culling="<< backface_culling;
+ os << ", glow=" << glow;
+ os << ", nametag=" << nametag;
+ os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
+
+ if (nametag_bgcolor)
+ os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
+ else
+ os << ", nametag_bgcolor=null ";
+
+ os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
+ os << ", pointable=" << pointable;
+ os << ", static_save=" << static_save;
+ os << ", eye_height=" << eye_height;
+ os << ", zoom_fov=" << zoom_fov;
+ os << ", use_texture_alpha=" << use_texture_alpha;
+ os << ", damage_texture_modifier=" << damage_texture_modifier;
+ os << ", shaded=" << shaded;
+ os << ", show_on_minimap=" << show_on_minimap;
return os.str();
}
-void ObjectProperties::serialize(std::ostream &os) const
+bool ObjectProperties::validate()
{
- writeU8(os, 1); // version
- writeS16(os, hp_max);
- writeU8(os, physical);
- writeF1000(os, weight);
- writeV3F1000(os, collisionbox.MinEdge);
- writeV3F1000(os, collisionbox.MaxEdge);
- os<<serializeString(visual);
- os<<serializeString(mesh);
- writeF1000(os, animation_frames.X);
- writeF1000(os, animation_frames.Y);
- writeF1000(os, animation_speed);
- writeF1000(os, animation_blend);
-
- writeU16(os, animation_bone_position.size());
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
- os<<serializeString((*ii).first);
- writeV3F1000(os, (*ii).second);
+ const char *func = "ObjectProperties::validate(): ";
+ bool ret = true;
+
+ // cf. where serializeString16 is used below
+ for (u32 i = 0; i < textures.size(); i++) {
+ if (textures[i].size() > U16_MAX) {
+ warningstream << func << "texture " << (i+1) << " has excessive length, "
+ "clearing it." << std::endl;
+ textures[i].clear();
+ ret = false;
+ }
}
- writeU16(os, animation_bone_rotation.size());
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
- os<<serializeString((*ii).first);
- writeV3F1000(os, (*ii).second);
+ if (nametag.length() > U16_MAX) {
+ warningstream << func << "nametag has excessive length, clearing it." << std::endl;
+ nametag.clear();
+ ret = false;
}
+ if (infotext.length() > U16_MAX) {
+ warningstream << func << "infotext has excessive length, clearing it." << std::endl;
+ infotext.clear();
+ ret = false;
+ }
+ if (wield_item.length() > U16_MAX) {
+ warningstream << func << "wield_item has excessive length, clearing it." << std::endl;
+ wield_item.clear();
+ ret = false;
+ }
+
+ return ret;
+}
- writeV2F1000(os, visual_size);
+void ObjectProperties::serialize(std::ostream &os) const
+{
+ writeU8(os, 4); // PROTOCOL_VERSION >= 37
+ writeU16(os, hp_max);
+ writeU8(os, physical);
+ writeF32(os, 0.f); // Removed property (weight)
+ writeV3F32(os, collisionbox.MinEdge);
+ writeV3F32(os, collisionbox.MaxEdge);
+ writeV3F32(os, selectionbox.MinEdge);
+ writeV3F32(os, selectionbox.MaxEdge);
+ writeU8(os, pointable);
+ os << serializeString16(visual);
+ writeV3F32(os, visual_size);
writeU16(os, textures.size());
- for(u32 i=0; i<textures.size(); i++){
- os<<serializeString(textures[i]);
+ for (const std::string &texture : textures) {
+ os << serializeString16(texture);
}
-
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
- writeF1000(os, automatic_rotate);
+ writeF32(os, automatic_rotate);
+ os << serializeString16(mesh);
+ writeU16(os, colors.size());
+ for (video::SColor color : colors) {
+ writeARGB8(os, color);
+ }
+ writeU8(os, collideWithObjects);
+ writeF32(os, stepheight);
+ writeU8(os, automatic_face_movement_dir);
+ writeF32(os, automatic_face_movement_dir_offset);
+ writeU8(os, backface_culling);
+ os << serializeString16(nametag);
+ writeARGB8(os, nametag_color);
+ writeF32(os, automatic_face_movement_max_rotation_per_sec);
+ os << serializeString16(infotext);
+ os << serializeString16(wield_item);
+ writeS8(os, glow);
+ writeU16(os, breath_max);
+ writeF32(os, eye_height);
+ writeF32(os, zoom_fov);
+ writeU8(os, use_texture_alpha);
+ os << serializeString16(damage_texture_modifier);
+ writeU8(os, shaded);
+ writeU8(os, show_on_minimap);
+
+ if (!nametag_bgcolor)
+ writeARGB8(os, NULL_BGCOLOR);
+ else if (nametag_bgcolor.value().getAlpha() == 0)
+ writeARGB8(os, video::SColor(0, 0, 0, 0));
+ else
+ writeARGB8(os, nametag_bgcolor.value());
+
+ // Add stuff only at the bottom.
+ // Never remove anything, because we don't want new versions of this
}
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 1) throw SerializationError(
- "unsupported ObjectProperties version");
- hp_max = readS16(is);
- physical = readU8(is);
- weight = readF1000(is);
- collisionbox.MinEdge = readV3F1000(is);
- collisionbox.MaxEdge = readV3F1000(is);
- visual = deSerializeString(is);
- mesh = deSerializeString(is);
- animation_frames.X = readF1000(is);
- animation_frames.Y = readF1000(is);
- animation_speed = readF1000(is);
- animation_blend = readF1000(is);
-
- u32 animation_bone_position_count = readU16(is);
- for(u32 i=0; i<animation_bone_position_count; i++){
- std::string bone_name = deSerializeString(is);
- v3f bone_pos = readV3F1000(is);
- animation_bone_position[bone_name] = bone_pos;
- }
- u32 animation_bone_rotation_count = readU16(is);
- for(u32 i=0; i<animation_bone_rotation_count; i++){
- std::string bone_name = deSerializeString(is);
- v3f bone_rot = readV3F1000(is);
- animation_bone_rotation[bone_name] = bone_rot;
- }
+ if (version != 4)
+ throw SerializationError("unsupported ObjectProperties version");
- visual_size = readV2F1000(is);
+ hp_max = readU16(is);
+ physical = readU8(is);
+ readU32(is); // removed property (weight)
+ collisionbox.MinEdge = readV3F32(is);
+ collisionbox.MaxEdge = readV3F32(is);
+ selectionbox.MinEdge = readV3F32(is);
+ selectionbox.MaxEdge = readV3F32(is);
+ pointable = readU8(is);
+ visual = deSerializeString16(is);
+ visual_size = readV3F32(is);
textures.clear();
u32 texture_count = readU16(is);
- for(u32 i=0; i<texture_count; i++){
- textures.push_back(deSerializeString(is));
+ for (u32 i = 0; i < texture_count; i++){
+ textures.push_back(deSerializeString16(is));
}
-
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
- try{
- automatic_rotate = readF1000(is);
- }catch(SerializationError &e){}
+ automatic_rotate = readF32(is);
+ mesh = deSerializeString16(is);
+ colors.clear();
+ u32 color_count = readU16(is);
+ for (u32 i = 0; i < color_count; i++){
+ colors.push_back(readARGB8(is));
+ }
+ collideWithObjects = readU8(is);
+ stepheight = readF32(is);
+ automatic_face_movement_dir = readU8(is);
+ automatic_face_movement_dir_offset = readF32(is);
+ backface_culling = readU8(is);
+ nametag = deSerializeString16(is);
+ nametag_color = readARGB8(is);
+ automatic_face_movement_max_rotation_per_sec = readF32(is);
+ infotext = deSerializeString16(is);
+ wield_item = deSerializeString16(is);
+ glow = readS8(is);
+ breath_max = readU16(is);
+ eye_height = readF32(is);
+ zoom_fov = readF32(is);
+ use_texture_alpha = readU8(is);
+ try {
+ damage_texture_modifier = deSerializeString16(is);
+ u8 tmp = readU8(is);
+ if (is.eof())
+ return;
+ shaded = tmp;
+ tmp = readU8(is);
+ if (is.eof())
+ return;
+ show_on_minimap = tmp;
+
+ auto bgcolor = readARGB8(is);
+ if (bgcolor != NULL_BGCOLOR)
+ nametag_bgcolor = bgcolor;
+ else
+ nametag_bgcolor = nullopt;
+ } catch (SerializationError &e) {}
}
-
-