]> git.lizzy.rs Git - minetest.git/blobdiff - src/object_properties.cpp
(se)SerializeString: Include max length in the name
[minetest.git] / src / object_properties.cpp
index 6ff344dcee35faf9e8f41a284122b9c7523196f9..c31c667e7a6b7e76fc4dc9c6dea64634bd7e4400 100644 (file)
@@ -69,6 +69,7 @@ std::string ObjectProperties::dump()
        os << ", zoom_fov=" << zoom_fov;
        os << ", use_texture_alpha=" << use_texture_alpha;
        os << ", damage_texture_modifier=" << damage_texture_modifier;
+       os << ", shaded=" << shaded;
        return os.str();
 }
 
@@ -83,11 +84,11 @@ void ObjectProperties::serialize(std::ostream &os) const
        writeV3F32(os, selectionbox.MinEdge);
        writeV3F32(os, selectionbox.MaxEdge);
        writeU8(os, pointable);
-       os << serializeString(visual);
+       os << serializeString16(visual);
        writeV3F32(os, visual_size);
        writeU16(os, textures.size());
        for (const std::string &texture : textures) {
-               os << serializeString(texture);
+               os << serializeString16(texture);
        }
        writeV2S16(os, spritediv);
        writeV2S16(os, initial_sprite_basepos);
@@ -95,7 +96,7 @@ void ObjectProperties::serialize(std::ostream &os) const
        writeU8(os, makes_footstep_sound);
        writeF32(os, automatic_rotate);
        // Added in protocol version 14
-       os << serializeString(mesh);
+       os << serializeString16(mesh);
        writeU16(os, colors.size());
        for (video::SColor color : colors) {
                writeARGB8(os, color);
@@ -105,17 +106,18 @@ void ObjectProperties::serialize(std::ostream &os) const
        writeU8(os, automatic_face_movement_dir);
        writeF32(os, automatic_face_movement_dir_offset);
        writeU8(os, backface_culling);
-       os << serializeString(nametag);
+       os << serializeString16(nametag);
        writeARGB8(os, nametag_color);
        writeF32(os, automatic_face_movement_max_rotation_per_sec);
-       os << serializeString(infotext);
-       os << serializeString(wield_item);
+       os << serializeString16(infotext);
+       os << serializeString16(wield_item);
        writeS8(os, glow);
        writeU16(os, breath_max);
        writeF32(os, eye_height);
        writeF32(os, zoom_fov);
        writeU8(os, use_texture_alpha);
-       os << serializeString(damage_texture_modifier);
+       os << serializeString16(damage_texture_modifier);
+       writeU8(os, shaded);
 
        // Add stuff only at the bottom.
        // Never remove anything, because we don't want new versions of this
@@ -135,19 +137,19 @@ void ObjectProperties::deSerialize(std::istream &is)
        selectionbox.MinEdge = readV3F32(is);
        selectionbox.MaxEdge = readV3F32(is);
        pointable = readU8(is);
-       visual = deSerializeString(is);
+       visual = deSerializeString16(is);
        visual_size = readV3F32(is);
        textures.clear();
        u32 texture_count = readU16(is);
        for (u32 i = 0; i < texture_count; i++){
-               textures.push_back(deSerializeString(is));
+               textures.push_back(deSerializeString16(is));
        }
        spritediv = readV2S16(is);
        initial_sprite_basepos = readV2S16(is);
        is_visible = readU8(is);
        makes_footstep_sound = readU8(is);
        automatic_rotate = readF32(is);
-       mesh = deSerializeString(is);
+       mesh = deSerializeString16(is);
        colors.clear();
        u32 color_count = readU16(is);
        for (u32 i = 0; i < color_count; i++){
@@ -158,17 +160,21 @@ void ObjectProperties::deSerialize(std::istream &is)
        automatic_face_movement_dir = readU8(is);
        automatic_face_movement_dir_offset = readF32(is);
        backface_culling = readU8(is);
-       nametag = deSerializeString(is);
+       nametag = deSerializeString16(is);
        nametag_color = readARGB8(is);
        automatic_face_movement_max_rotation_per_sec = readF32(is);
-       infotext = deSerializeString(is);
-       wield_item = deSerializeString(is);
+       infotext = deSerializeString16(is);
+       wield_item = deSerializeString16(is);
        glow = readS8(is);
        breath_max = readU16(is);
        eye_height = readF32(is);
        zoom_fov = readF32(is);
        use_texture_alpha = readU8(is);
        try {
-               damage_texture_modifier = deSerializeString(is);
+               damage_texture_modifier = deSerializeString16(is);
+               u8 tmp = readU8(is);
+               if (is.eof())
+                       throw SerializationError("");
+               shaded = tmp;
        } catch (SerializationError &e) {}
 }