51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef OBJDEF_HEADER
-#define OBJDEF_HEADER
+#pragma once
+#include "util/basic_macros.h"
#include "porting.h"
class IGameDef;
-class INodeDefManager;
+class NodeDefManager;
#define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0
class ObjDef {
public:
- virtual ~ObjDef() {}
+ virtual ~ObjDef() = default;
+
+ // Only implemented by child classes (leafs in class hierarchy)
+ // Should create new object of its own type, call cloneTo() of parent class
+ // and copy its own instance variables over
+ virtual ObjDef *clone() const = 0;
u32 index;
u32 uid;
ObjDefHandle handle;
std::string name;
+
+protected:
+ // Only implemented by classes that have children themselves
+ // by copying the defintion and changing that argument type (!!!)
+ // Should defer to parent class cloneTo() if applicable and then copy
+ // over its own properties
+ void cloneTo(ObjDef *def) const;
};
// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
// so the same ObjDef instance must not be referenced multiple
+// TODO: const correctness for getter methods
class ObjDefManager {
public:
ObjDefManager(IGameDef *gamedef, ObjDefType type);
virtual ~ObjDefManager();
+ DISABLE_CLASS_COPY(ObjDefManager);
+
+ // T *clone() const; // implemented in child class with correct type
virtual const char *getObjectTitle() const { return "ObjDef"; }
size_t getNumObjects() const { return m_objects.size(); }
ObjDefType getType() const { return m_objtype; }
- INodeDefManager *getNodeDef() const { return m_ndef; }
+ const NodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const;
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
ObjDefType *type, u32 *uid);
protected:
- INodeDefManager *m_ndef;
+ ObjDefManager() {};
+ // Helper for child classes to implement clone()
+ void cloneTo(ObjDefManager *mgr) const;
+
+ const NodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
};
-
-#endif