51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef OBJDEF_HEADER
-#define OBJDEF_HEADER
+#pragma once
#include "util/basic_macros.h"
#include "porting.h"
class IGameDef;
-class INodeDefManager;
+class NodeDefManager;
#define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0
class ObjDef {
public:
- virtual ~ObjDef() {}
+ virtual ~ObjDef() = default;
u32 index;
u32 uid;
size_t getNumObjects() const { return m_objects.size(); }
ObjDefType getType() const { return m_objtype; }
- INodeDefManager *getNodeDef() const { return m_ndef; }
+ const NodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const;
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
ObjDefType *type, u32 *uid);
protected:
- INodeDefManager *m_ndef;
+ const NodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
};
-
-#endif