#include "exceptions.h"
#include "util/string.h"
+#if defined(RANDOM_MIN)
+#undef RANDOM_MIN
+#endif
+#if defined(RANDOM_MAX)
+#undef RANDOM_MAX
+#endif
+
extern FlagDesc flagdesc_noiseparams[];
// Note: this class is not polymorphic so that its high level of
float *persist_buf = nullptr;
float *result = nullptr;
- Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
+ Noise(const NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
~Noise();
void setSize(u32 sx, u32 sy, u32 sz=1);
};
-float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed);
-float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed);
+float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed);
+float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed);
inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
float y, float yoff, s32 seed)