// Convenience macros for getting/setting NoiseParams in Settings
-#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
-#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
+#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
+#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))
class Noise {
public:
Noise(NoiseParams *np, int seed, int sx, int sy);
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
- ~Noise();
+ virtual ~Noise();
virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
void setSize(int sx, int sy);