/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
// Convenience macros for getting/setting NoiseParams in Settings
-#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
-#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
+#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
+#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))
class Noise {
public:
Noise(NoiseParams *np, int seed, int sx, int sy);
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
- ~Noise();
+ virtual ~Noise();
- void init(NoiseParams *np, int seed, int sx, int sy, int sz);
+ virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
void setSize(int sx, int sy);
void setSize(int sx, int sy, int sz);
void setSpreadFactor(v3f spread);
float step_x, float step_y, float step_z,
int seed);
float *perlinMap2D(float x, float y);
+ float *perlinMap2DModulated(float x, float y, float *persist_map);
float *perlinMap3D(float x, float y, float z);
void transformNoiseMap();
};