int seed;
int octaves;
float persist;
+
+ NoiseParams() {}
+
+ NoiseParams(float offset_, float scale_, v3f spread_,
+ int seed_, int octaves_, float persist_)
+ {
+ offset = offset_;
+ scale = scale_;
+ spread = spread_;
+ seed = seed_;
+ octaves = octaves_;
+ persist = persist_;
+ }
};