#include "debug.h"
#include "irr_v3d.h"
+#include "util/string.h"
+
+#define PSEUDORANDOM_MAX 32767
+
+extern FlagDesc flagdesc_noiseparams[];
class PseudoRandom
{
{
m_next = seed;
}
- // Returns 0...32767
+ // Returns 0...PSEUDORANDOM_MAX
int next()
{
m_next = m_next * 1103515245 + 12345;
- return((unsigned)(m_next/65536) % 32768);
+ return((unsigned)(m_next/65536) % (PSEUDORANDOM_MAX + 1));
}
int range(int min, int max)
{
- if(max-min > 32768/10)
+ if (max-min > (PSEUDORANDOM_MAX + 1) / 10)
{
//dstream<<"WARNING: PseudoRandom::range: max > 32767"<<std::endl;
assert(0);
int m_next;
};
+#define NOISE_FLAG_DEFAULTS 0x01
+#define NOISE_FLAG_EASED 0x02
+#define NOISE_FLAG_ABSVALUE 0x04
+
+//// TODO(hmmmm): implement these!
+#define NOISE_FLAG_POINTBUFFER 0x08
+#define NOISE_FLAG_SIMPLEX 0x10
+
struct NoiseParams {
float offset;
float scale;
s32 seed;
u16 octaves;
float persist;
- bool eased;
-
- NoiseParams() {}
+ float lacunarity;
+ u32 flags;
+
+ NoiseParams() {
+ offset = 0.0f;
+ scale = 1.0f;
+ spread = v3f(250, 250, 250);
+ seed = 12345;
+ octaves = 3;
+ persist = 0.6f;
+ lacunarity = 2.0f;
+ flags = NOISE_FLAG_DEFAULTS;
+ }
- NoiseParams(float offset_, float scale_, v3f spread_,
- int seed_, int octaves_, float persist_, bool eased_=false)
+ NoiseParams(float offset_, float scale_, v3f spread_, s32 seed_,
+ u16 octaves_, float persist_, float lacunarity_,
+ u32 flags_=NOISE_FLAG_DEFAULTS)
{
- offset = offset_;
- scale = scale_;
- spread = spread_;
- seed = seed_;
- octaves = octaves_;
- persist = persist_;
- eased = eased_;
+ offset = offset_;
+ scale = scale_;
+ spread = spread_;
+ seed = seed_;
+ octaves = octaves_;
+ persist = persist_;
+ lacunarity = lacunarity_;
+ flags = flags_;
}
};
class Noise {
public:
- NoiseParams *np;
+ NoiseParams np;
int seed;
int sx;
int sy;
int sz;
- float *noisebuf;
- float *buf;
+ float *noise_buf;
+ float *gradient_buf;
+ float *persist_buf;
float *result;
Noise(NoiseParams *np, int seed, int sx, int sy, int sz=1);
void setSize(int sx, int sy, int sz=1);
void setSpreadFactor(v3f spread);
void setOctaves(int octaves);
- void resizeNoiseBuf(bool is3d);
void gradientMap2D(
float x, float y,
void gradientMap3D(
float x, float y, float z,
float step_x, float step_y, float step_z,
- int seed, bool eased=false);
- float *perlinMap2D(float x, float y);
- float *perlinMap2DModulated(float x, float y, float *persist_map);
- float *perlinMap3D(float x, float y, float z, bool eased=false);
- void transformNoiseMap();
+ int seed);
+
+ float *perlinMap2D(float x, float y, float *persistence_map=NULL);
+ float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
+
+ inline float *perlinMap2D_PO(float x, float xoff, float y, float yoff,
+ float *persistence_map=NULL)
+ {
+ return perlinMap2D(
+ x + xoff * np.spread.X,
+ y + yoff * np.spread.Y,
+ persistence_map);
+ }
+
+ inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff,
+ float z, float zoff, float *persistence_map=NULL)
+ {
+ return perlinMap3D(
+ x + xoff * np.spread.X,
+ y + yoff * np.spread.Y,
+ z + zoff * np.spread.Z,
+ persistence_map);
+ }
+
+private:
+ void allocBuffers();
+ void resizeNoiseBuf(bool is3d);
+ void updateResults(float g, float *gmap, float *persistence_map, size_t bufsize);
+
};
+float NoisePerlin2D(NoiseParams *np, float x, float y, int seed);
+float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed);
+
+inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
+ float y, float yoff, int seed)
+{
+ return NoisePerlin2D(np,
+ x + xoff * np->spread.X,
+ y + yoff * np->spread.Y,
+ seed);
+}
+
+inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
+ float y, float yoff, float z, float zoff, int seed)
+{
+ return NoisePerlin3D(np,
+ x + xoff * np->spread.X,
+ y + yoff * np->spread.Y,
+ z + zoff * np->spread.Z,
+ seed);
+}
+
// Return value: -1 ... 1
float noise2d(int x, int y, int seed);
float noise3d(int x, int y, int z, int seed);
-float noise2d_gradient(float x, float y, int seed);
+float noise2d_gradient(float x, float y, int seed, bool eased=true);
float noise3d_gradient(float x, float y, float z, int seed, bool eased=false);
float noise2d_perlin(float x, float y, int seed,
- int octaves, float persistence);
+ int octaves, float persistence, bool eased=true);
float noise2d_perlin_abs(float x, float y, int seed,
- int octaves, float persistence);
+ int octaves, float persistence, bool eased=true);
float noise3d_perlin(float x, float y, float z, int seed,
int octaves, float persistence, bool eased=false);
float noise3d_perlin_abs(float x, float y, float z, int seed,
int octaves, float persistence, bool eased=false);
-inline float easeCurve(float t) {
+inline float easeCurve(float t)
+{
return t * t * t * (t * (6.f * t - 15.f) + 10.f);
}
float contour(float v);
-#define NoisePerlin2D(np, x, y, s) \
- ((np)->offset + (np)->scale * noise2d_perlin( \
- (float)(x) / (np)->spread.X, \
- (float)(y) / (np)->spread.Y, \
- (s) + (np)->seed, (np)->octaves, (np)->persist))
-
-#define NoisePerlin2DNoTxfm(np, x, y, s) \
- (noise2d_perlin( \
- (float)(x) / (np)->spread.X, \
- (float)(y) / (np)->spread.Y, \
- (s) + (np)->seed, (np)->octaves, (np)->persist))
-
-#define NoisePerlin2DPosOffset(np, x, xoff, y, yoff, s) \
- ((np)->offset + (np)->scale * noise2d_perlin( \
- (float)(xoff) + (float)(x) / (np)->spread.X, \
- (float)(yoff) + (float)(y) / (np)->spread.Y, \
- (s) + (np)->seed, (np)->octaves, (np)->persist))
-
-#define NoisePerlin2DNoTxfmPosOffset(np, x, xoff, y, yoff, s) \
- (noise2d_perlin( \
- (float)(xoff) + (float)(x) / (np)->spread.X, \
- (float)(yoff) + (float)(y) / (np)->spread.Y, \
- (s) + (np)->seed, (np)->octaves, (np)->persist))
-
-#define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \
- noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
- (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist))
-
-#define NoisePerlin3DEased(np, x, y, z, s) ((np)->offset + (np)->scale * \
- noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
- (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, \
- (np)->persist, true))
-
#endif