s32 PcgRandom::range(s32 min, s32 max)
{
- assert(max >= min);
+ if (max < min)
+ throw PrngException("Invalid range (max < min)");
+
u32 bound = max - min + 1;
return range(bound) + min;
}
s32 accum = 0;
for (int i = 0; i != num_trials; i++)
accum += range(min, max);
- return ((float)accum / num_trials) + 0.5f;
+ return myround((float)accum / num_trials);
}
///////////////////////////////////////////////////////////////////////////////
void Noise::resizeNoiseBuf(bool is3d)
{
- int nlx, nly, nlz;
- float ofactor;
-
//maximum possible spread value factor
- ofactor = pow(np.lacunarity, np.octaves - 1);
+ float ofactor = (np.lacunarity > 1.0) ?
+ pow(np.lacunarity, np.octaves - 1) :
+ np.lacunarity;
+
+ // noise lattice point count
+ // (int)(sz * spread * ofactor) is # of lattice points crossed due to length
+ float num_noise_points_x = sx * ofactor / np.spread.X;
+ float num_noise_points_y = sy * ofactor / np.spread.Y;
+ float num_noise_points_z = sz * ofactor / np.spread.Z;
+
+ // protect against obviously invalid parameters
+ if (num_noise_points_x > 1000000000.f ||
+ num_noise_points_y > 1000000000.f ||
+ num_noise_points_z > 1000000000.f)
+ throw InvalidNoiseParamsException();
- //noise lattice point count
- //(int)(sz * spread * ofactor) is # of lattice points crossed due to length
// + 2 for the two initial endpoints
// + 1 for potentially crossing a boundary due to offset
- nlx = (int)ceil(sx * ofactor / np.spread.X) + 3;
- nly = (int)ceil(sy * ofactor / np.spread.Y) + 3;
- nlz = is3d ? (int)ceil(sz * ofactor / np.spread.Z) + 3 : 1;
+ size_t nlx = (size_t)ceil(num_noise_points_x) + 3;
+ size_t nly = (size_t)ceil(num_noise_points_y) + 3;
+ size_t nlz = is3d ? (size_t)ceil(num_noise_points_z) + 3 : 1;
delete[] noise_buf;
try {