register_hard_node("stone_tile", "Stone Tile")
register_hard_node("stone_rune", "Runestone")
register_hard_node("packed_ice", "Packed Ice", {
- groups = {cracky=1, puts_out_fire=1},
+ groups = {cracky=1, puts_out_fire=1, slippery=3},
sounds = default.node_sound_glass_defaults()
})
register_hard_node("wood_tile", "Wooden Tile", {