screwdriver = screwdriver or {}
-function xdecor.register_pane(name, desc, def)
+local function register_pane(name, desc, def)
xpanes.register_pane(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
})
end
-xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
+register_pane("bamboo_frame", "Bamboo Frame", {
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
{"default:papyrus", "default:papyrus", "default:papyrus"}}
})
-xdecor.register_pane("chainlink", "Chainlink", {
+register_pane("chainlink", "Chainlink", {
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"}}
})
-xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
+register_pane("rusty_bar", "Rusty Iron Bars", {
sounds = default.node_sound_stone_defaults(),
groups = {cracky=2, pane=1},
recipe = {{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
})
-xdecor.register_pane("wood_frame", "Wood Frame", {
+register_pane("wood_frame", "Wood Frame", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy=2, pane=1, flammable=2},
recipe = {{"group:wood", "group:stick", "group:wood"},
sounds = default.node_sound_wood_defaults()
})
-function xdecor.register_storage(name, desc, def)
+local function register_storage(name, desc, def)
xdecor.register(name, {
description = desc,
inventory = {size=def.inv_size or 24},
})
end
-xdecor.register_storage("cabinet", "Wooden Cabinet", {
+register_storage("cabinet", "Wooden Cabinet", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
})
-xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
+register_storage("cabinet_half", "Half Wooden Cabinet", {
inv_size = 8,
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
on_rotate = screwdriver.rotate_simple,
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
})
-xdecor.register_storage("empty_shelf", "Empty Shelf", {
+register_storage("empty_shelf", "Empty Shelf", {
on_rotate = screwdriver.rotate_simple,
- tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
})
-xdecor.register_storage("multishelf", "Multi Shelf", {
+register_storage("multishelf", "Multi Shelf", {
on_rotate = screwdriver.rotate_simple,
- tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
})
xdecor.register("candle", {
}),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- pos.y = pos.y + 0 -- Sitting position.
+ pos.y = pos.y + 0 -- Sitting position
xdecor.sit(pos, node, clicker, pointed_thing)
return itemstack
end
sounds = default.node_sound_leaves_defaults()
})
-for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
tiles = {"wool_white.png^[colorize:"..c..":170"},
- inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+ inventory_image = "wool_white.png^[colorize:"..c..
+ ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
wield_image = "wool_white.png^[colorize:"..c..":170",
drawtype = "signlike",
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
return itemstack
end
})
xdecor.register("curtain_open_"..c, {
- tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+ tiles = {"wool_white.png^[colorize:"..c..
+ ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
drawtype = "signlike",
paramtype2 = "wallmounted",
walkable = false,
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ on_rightclick = function(pos, node, _, itemstack)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
return itemstack
end
minetest.register_craft({
output = "xdecor:curtain_"..c.." 4",
- recipe = { {"", "wool:"..c, ""},
- {"", "wool:"..c, ""} }
+ recipe = {{"", "wool:"..c, ""},
+ {"", "wool:"..c, ""}}
})
end
node_box = xdecor.nodebox.slab_y(0.5),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- pos.y = pos.y + 0 -- Sitting position.
+ pos.y = pos.y + 0 -- Sitting position
xdecor.sit(pos, node, clicker, pointed_thing)
return itemstack
end
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
})
-local function door_access(name) return name:find("prison") end
+local function door_access(name)
+ return name:find("prison")
+end
+
local xdecor_doors = {
japanese = {
{"group:wood", "default:paper"},
paramtype2 = "wallmounted",
walkable = false,
groups = {snappy=3, attached_node=1},
- tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
+ tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
minetest.register_craft({
output = "xdecor:potted_"..f,
- recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
- {"", "default:clay_brick", ""} }
+ recipe = {{"default:clay_brick", "flowers:"..f,
+ "default:clay_brick"}, {"", "default:clay_brick", ""}}
})
end
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local num = math.random(4)
- local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
- if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
+ local leftover = minetest.item_place_node(
+ ItemStack("xdecor:painting_"..num), placer, pointed_thing)
+ if leftover:get_count() == 0 and
+ not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
paramtype2 = "wallmounted",
drop = "xdecor:painting_1",
sunlight_propagates = true,
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
+ attached_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box
})
selection_box = xdecor.nodebox.slab_y(0.05)
})
-function xdecor.register_hard_node(name, desc, def)
+local function register_hard_node(name, desc, def)
+ def = def or {}
xdecor.register(name, {
description = desc,
tiles = {"xdecor_"..name..".png"},
})
end
-xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
-xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
-xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
-xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
-xdecor.register_hard_node("moonbrick", "Moon Brick", {})
-xdecor.register_hard_node("stone_tile", "Stone Tile", {})
-xdecor.register_hard_node("stone_rune", "Runestone", {})
-xdecor.register_hard_node("packed_ice", "Packed Ice", {
- groups = {cracky=1, puts_out_fire=1},
+register_hard_node("cactusbrick", "Cactus Brick")
+register_hard_node("coalstone_tile", "Coal Stone Tile")
+register_hard_node("desertstone_tile", "Desert Stone Tile")
+register_hard_node("hard_clay", "Hardened Clay")
+register_hard_node("moonbrick", "Moon Brick")
+register_hard_node("stone_tile", "Stone Tile")
+register_hard_node("stone_rune", "Runestone")
+register_hard_node("packed_ice", "Packed Ice", {
+ groups = {cracky=1, puts_out_fire=1, slippery=3},
sounds = default.node_sound_glass_defaults()
})
-xdecor.register_hard_node("wood_tile", "Wooden Tile", {
+register_hard_node("wood_tile", "Wooden Tile", {
groups = {choppy=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})
-