*/
class Inventory;
-class IGameDef;
+class IItemDefManager;
class NodeMetadata
{
public:
- NodeMetadata(IGameDef *gamedef);
+ NodeMetadata(IItemDefManager *item_def_mgr);
~NodeMetadata();
void serialize(std::ostream &os) const;
~NodeMetadataList();
void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is, IGameDef *gamedef);
+ void deSerialize(std::istream &is, IItemDefManager *item_def_mgr);
// Add all keys in this list to the vector keys
std::vector<v3s16> getAllKeys();