#include "inventory.h"
#include "log.h"
#include "util/serialize.h"
+#include "util/basic_macros.h"
#include "constants.h" // MAP_BLOCKSIZE
#include <sstream>
NodeMetadata
*/
-NodeMetadata::NodeMetadata(IGameDef *gamedef):
- m_stringvars(),
- m_inventory(new Inventory(gamedef->idef()))
-{
-}
+NodeMetadata::NodeMetadata(IItemDefManager *item_def_mgr):
+ m_inventory(new Inventory(item_def_mgr))
+{}
NodeMetadata::~NodeMetadata()
{
delete m_inventory;
}
-void NodeMetadata::serialize(std::ostream &os) const
+void NodeMetadata::serialize(std::ostream &os, u8 version, bool disk) const
{
- int num_vars = m_stringvars.size();
+ int num_vars = disk ? m_stringvars.size() : countNonPrivate();
writeU32(os, num_vars);
- for(std::map<std::string, std::string>::const_iterator
- i = m_stringvars.begin(); i != m_stringvars.end(); i++){
- os<<serializeString(i->first);
- os<<serializeLongString(i->second);
+ for (const auto &sv : m_stringvars) {
+ bool priv = isPrivate(sv.first);
+ if (!disk && priv)
+ continue;
+
+ os << serializeString(sv.first);
+ os << serializeLongString(sv.second);
+ if (version >= 2)
+ writeU8(os, (priv) ? 1 : 0);
}
m_inventory->serialize(os);
}
-void NodeMetadata::deSerialize(std::istream &is)
+void NodeMetadata::deSerialize(std::istream &is, u8 version)
{
- m_stringvars.clear();
+ clear();
int num_vars = readU32(is);
for(int i=0; i<num_vars; i++){
std::string name = deSerializeString(is);
std::string var = deSerializeLongString(is);
m_stringvars[name] = var;
+ if (version >= 2) {
+ if (readU8(is) == 1)
+ markPrivate(name, true);
+ }
}
m_inventory->deSerialize(is);
void NodeMetadata::clear()
{
- m_stringvars.clear();
+ Metadata::clear();
+ m_privatevars.clear();
m_inventory->clear();
}
+bool NodeMetadata::empty() const
+{
+ return Metadata::empty() && m_inventory->getLists().empty();
+}
+
+
+void NodeMetadata::markPrivate(const std::string &name, bool set)
+{
+ if (set)
+ m_privatevars.insert(name);
+ else
+ m_privatevars.erase(name);
+}
+
+int NodeMetadata::countNonPrivate() const
+{
+ // m_privatevars can contain names not actually present
+ // DON'T: return m_stringvars.size() - m_privatevars.size();
+ int n = 0;
+ for (const auto &sv : m_stringvars) {
+ if (!isPrivate(sv.first))
+ n++;
+ }
+ return n;
+}
+
/*
NodeMetadataList
*/
-void NodeMetadataList::serialize(std::ostream &os) const
+void NodeMetadataList::serialize(std::ostream &os, u8 blockver, bool disk) const
{
/*
Version 0 is a placeholder for "nothing to see here; go away."
*/
- if(m_data.empty()){
+ u16 count = countNonEmpty();
+ if (count == 0) {
writeU8(os, 0); // version
return;
}
- writeU8(os, 1); // version
-
- u16 count = m_data.size();
+ u8 version = (blockver > 27) ? 2 : 1;
+ writeU8(os, version);
writeU16(os, count);
- for(std::map<v3s16, NodeMetadata*>::const_iterator
- i = m_data.begin();
- i != m_data.end(); i++)
- {
- v3s16 p = i->first;
- NodeMetadata *data = i->second;
+ for (const auto &it : m_data) {
+ v3s16 p = it.first;
+ NodeMetadata *data = it.second;
+ if (data->empty())
+ continue;
- u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
+ u16 p16 = p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE + p.Y * MAP_BLOCKSIZE + p.X;
writeU16(os, p16);
- data->serialize(os);
+ data->serialize(os, version, disk);
}
}
-void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
+void NodeMetadataList::deSerialize(std::istream &is, IItemDefManager *item_def_mgr)
{
clear();
u8 version = readU8(is);
- if(version == 0){
+ if (version == 0) {
// Nothing
return;
}
- if(version != 1){
- infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
- <<std::endl;
- throw SerializationError("NodeMetadataList::deSerialize");
+ if (version > 2) {
+ std::string err_str = std::string(FUNCTION_NAME)
+ + ": version " + itos(version) + " not supported";
+ infostream << err_str << std::endl;
+ throw SerializationError(err_str);
}
u16 count = readU16(is);
- for(u16 i=0; i<count; i++)
- {
+ for (u16 i = 0; i < count; i++) {
u16 p16 = readU16(is);
v3s16 p;
p16 &= MAP_BLOCKSIZE - 1;
p.X = p16;
- if(m_data.find(p) != m_data.end())
- {
- infostream<<"WARNING: NodeMetadataList::deSerialize(): "
- <<"already set data at position"
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
- <<std::endl;
+ if (m_data.find(p) != m_data.end()) {
+ warningstream << "NodeMetadataList::deSerialize(): "
+ << "already set data at position " << PP(p)
+ << ": Ignoring." << std::endl;
continue;
}
- NodeMetadata *data = new NodeMetadata(gamedef);
- data->deSerialize(is);
+ NodeMetadata *data = new NodeMetadata(item_def_mgr);
+ data->deSerialize(is, version);
m_data[p] = data;
}
}
clear();
}
-NodeMetadata* NodeMetadataList::get(v3s16 p)
+std::vector<v3s16> NodeMetadataList::getAllKeys()
{
- std::map<v3s16, NodeMetadata*>::const_iterator n = m_data.find(p);
- if(n == m_data.end())
+ std::vector<v3s16> keys;
+
+ std::map<v3s16, NodeMetadata *>::const_iterator it;
+ for (it = m_data.begin(); it != m_data.end(); ++it)
+ keys.push_back(it->first);
+
+ return keys;
+}
+
+NodeMetadata *NodeMetadataList::get(v3s16 p)
+{
+ std::map<v3s16, NodeMetadata *>::const_iterator n = m_data.find(p);
+ if (n == m_data.end())
return NULL;
return n->second;
}
void NodeMetadataList::remove(v3s16 p)
{
NodeMetadata *olddata = get(p);
- if(olddata)
- {
+ if (olddata) {
delete olddata;
m_data.erase(p);
}
void NodeMetadataList::clear()
{
- for(std::map<v3s16, NodeMetadata*>::iterator
- i = m_data.begin();
- i != m_data.end(); i++)
- {
- delete i->second;
+ std::map<v3s16, NodeMetadata*>::iterator it;
+ for (it = m_data.begin(); it != m_data.end(); ++it) {
+ delete it->second;
}
m_data.clear();
}
-std::string NodeMetadata::getString(const std::string &name, unsigned short recursion) const
+int NodeMetadataList::countNonEmpty() const
{
- std::map<std::string, std::string>::const_iterator it;
- it = m_stringvars.find(name);
- if (it == m_stringvars.end()) {
- return "";
+ int n = 0;
+ std::map<v3s16, NodeMetadata*>::const_iterator it;
+ for (it = m_data.begin(); it != m_data.end(); ++it) {
+ if (!it->second->empty())
+ n++;
}
- return resolveString(it->second, recursion);
+ return n;
}
-
-void NodeMetadata::setString(const std::string &name, const std::string &var)
-{
- if (var.empty()) {
- m_stringvars.erase(name);
- } else {
- m_stringvars[name] = var;
- }
-}
-
-std::string NodeMetadata::resolveString(const std::string &str, unsigned short recursion) const
-{
- if (recursion > 1) {
- return str;
- }
- if (str.substr(0, 2) == "${" && str[str.length() - 1] == '}') {
- return getString(str.substr(2, str.length() - 3), recursion + 1);
- }
- return str;
-}
-