NodeMetadata
*/
-core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
-
NodeMetadata::NodeMetadata(IGameDef *gamedef):
m_gamedef(gamedef)
{
{
}
+NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
+{
+ // Find factory function
+ core::map<std::string, Factory2>::Node *n;
+ n = m_names.find(name);
+ if(n == NULL)
+ {
+ // If factory is not found, just return.
+ errorstream<<"WARNING: NodeMetadata: No factory for name=\""
+ <<name<<"\""<<std::endl;
+ return NULL;
+ }
+
+ // Try to load the metadata. If it fails, just return.
+ try
+ {
+ Factory2 f2 = n->getValue();
+ NodeMetadata *meta = (*f2)(gamedef);
+ return meta;
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"NodeMetadata: SerializationError "
+ <<"while creating name=\""<<name<<"\""<<std::endl;
+ return NULL;
+ }
+}
+
NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
{
// Read id
os<<serializeString(oss.str());
}
-void NodeMetadata::registerType(u16 id, Factory f)
+void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
+ Factory2 f2)
{
- core::map<u16, Factory>::Node *n;
- n = m_types.find(id);
- if(n)
- return;
- m_types.insert(id, f);
+ { // typeId
+ core::map<u16, Factory>::Node *n;
+ n = m_types.find(id);
+ if(!n)
+ m_types.insert(id, f);
+ }
+ { // typeName
+ core::map<std::string, Factory2>::Node *n;
+ n = m_names.find(name);
+ if(!n)
+ m_names.insert(name, f2);
+ }
}
/*