virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
+ virtual std::string getAlias(const std::string &name) const =0;
virtual void serialize(std::ostream &os)=0;
};
virtual content_t getId(const std::string &name) const=0;
// If not found, returns the features of CONTENT_IGNORE
virtual const ContentFeatures& get(const std::string &name) const=0;
+ virtual std::string getAlias(const std::string &name) const =0;
// Register node definition
virtual void set(content_t c, const ContentFeatures &def)=0;
const ContentFeatures &def)=0;
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t allocateDummy(const std::string &name)=0;
+ // Set an alias so that nodes named <name> will load as <convert_to>.
+ // Alias is not set if <name> has already been defined.
+ // Alias will be removed if <name> is defined at a later point of time.
+ virtual void setAlias(const std::string &name,
+ const std::string &convert_to)=0;
/*
Update tile textures to latest return values of TextueSource.