#include <string>
#include <iostream>
#include <map>
+#include <list>
#include "mapnode.h"
#ifndef SERVER
#include "tile.h"
class ITextureSource;
class IGameDef;
+typedef std::list<std::pair<content_t, int> > GroupItems;
+
enum ContentParamType
{
CPT_NONE,
animation.length = 1.0;
}
- void serialize(std::ostream &os) const;
+ void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
};