]> git.lizzy.rs Git - minetest.git/blobdiff - src/nodedef.h
WoW-style Autorun
[minetest.git] / src / nodedef.h
index 52ef29e50ec15e6f9e78c0f43c2a3d3277095ade..7a84b0316c1df4dbaab48fe7a50043935aefc091 100644 (file)
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <map>
 #include <list>
+#include "util/numeric.h"
 #include "mapnode.h"
 #ifndef SERVER
 #include "client/tile.h"
@@ -34,10 +35,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "sound.h" // SimpleSoundSpec
 #include "constants.h" // BS
 
+class INodeDefManager;
 class IItemDefManager;
 class ITextureSource;
 class IShaderSource;
 class IGameDef;
+class NodeResolver;
 
 typedef std::list<std::pair<content_t, int> > GroupItems;
 
@@ -60,6 +63,8 @@ enum ContentParamType2
        CPT2_WALLMOUNTED,
        // Block level like FLOWINGLIQUID
        CPT2_LEVELED,
+       // 2D rotation for things like plants
+       CPT2_DEGROTATE,
 };
 
 enum LiquidType
@@ -110,6 +115,8 @@ struct TileDef
 {
        std::string name;
        bool backface_culling; // Takes effect only in special cases
+       bool tileable_horizontal;
+       bool tileable_vertical;
        struct{
                enum TileAnimationType type;
                int aspect_w; // width for aspect ratio
@@ -121,6 +128,8 @@ struct TileDef
        {
                name = "";
                backface_culling = true;
+               tileable_horizontal = true;
+               tileable_vertical = true;
                animation.type = TAT_NONE;
                animation.aspect_w = 1;
                animation.aspect_h = 1;
@@ -191,6 +200,7 @@ struct ContentFeatures
        std::string mesh;
 #ifndef SERVER
        scene::IMesh *mesh_ptr[24];
+       video::SColor minimap_color;
 #endif
        float visual_scale; // Misc. scale parameter
        TileDef tiledef[6];
@@ -199,6 +209,7 @@ struct ContentFeatures
 
        // Post effect color, drawn when the camera is inside the node.
        video::SColor post_effect_color;
+
        // Type of MapNode::param1
        ContentParamType param_type;
        // Type of MapNode::param2
@@ -263,9 +274,9 @@ struct ContentFeatures
        ContentFeatures();
        ~ContentFeatures();
        void reset();
-       void serialize(std::ostream &os, u16 protocol_version);
+       void serialize(std::ostream &os, u16 protocol_version) const;
        void deSerialize(std::istream &is);
-       void serializeOld(std::ostream &os, u16 protocol_version);
+       void serializeOld(std::ostream &os, u16 protocol_version) const;
        void deSerializeOld(std::istream &is, int version);
 
        /*
@@ -280,87 +291,44 @@ struct ContentFeatures
        }
 };
 
-class NodeResolver;
-class INodeDefManager;
-
-struct NodeListInfo {
-       NodeListInfo(u32 len)
-       {
-               length       = len;
-               all_required = false;
-               c_fallback   = CONTENT_IGNORE;
-       }
-
-       NodeListInfo(u32 len, content_t fallback)
-       {
-               length       = len;
-               all_required = true;
-               c_fallback   = fallback;
-       }
-
-       u32 length;
-       bool all_required;
-       content_t c_fallback;
-};
-
-struct NodeResolveInfo {
-       NodeResolveInfo(NodeResolver *nr)
-       {
-               resolver = nr;
-       }
-
-       std::list<std::string> nodenames;
-       std::list<NodeListInfo> nodelistinfo;
-       NodeResolver *resolver;
-};
-
-class INodeDefManager
-{
+class INodeDefManager {
 public:
        INodeDefManager(){}
        virtual ~INodeDefManager(){}
        // Get node definition
-       virtual const ContentFeaturesget(content_t c) const=0;
-       virtual const ContentFeaturesget(const MapNode &n) const=0;
+       virtual const ContentFeatures &get(content_t c) const=0;
+       virtual const ContentFeatures &get(const MapNode &n) const=0;
        virtual bool getId(const std::string &name, content_t &result) const=0;
        virtual content_t getId(const std::string &name) const=0;
        // Allows "group:name" in addition to regular node names
        virtual void getIds(const std::string &name, std::set<content_t> &result)
                        const=0;
-       virtual const ContentFeaturesget(const std::string &name) const=0;
+       virtual const ContentFeatures &get(const std::string &name) const=0;
 
-       virtual void serialize(std::ostream &os, u16 protocol_version)=0;
+       virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
 
        virtual bool getNodeRegistrationStatus() const=0;
-       virtual void setNodeRegistrationStatus(bool completed)=0;
-
-       virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
-       virtual void cancelNodeResolve(NodeResolver *resolver)=0;
-       virtual void runNodeResolverCallbacks()=0;
 
-       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
-               const std::string &node_alt, content_t c_fallback, content_t &result)=0;
-       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
-               std::vector<content_t> &result)=0;
+       virtual void pendNodeResolve(NodeResolver *nr)=0;
+       virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
 };
 
-class IWritableNodeDefManager : public INodeDefManager
-{
+class IWritableNodeDefManager : public INodeDefManager {
 public:
        IWritableNodeDefManager(){}
        virtual ~IWritableNodeDefManager(){}
        virtual IWritableNodeDefManager* clone()=0;
        // Get node definition
-       virtual const ContentFeaturesget(content_t c) const=0;
-       virtual const ContentFeaturesget(const MapNode &n) const=0;
+       virtual const ContentFeatures &get(content_t c) const=0;
+       virtual const ContentFeatures &get(const MapNode &n) const=0;
        virtual bool getId(const std::string &name, content_t &result) const=0;
        // If not found, returns CONTENT_IGNORE
        virtual content_t getId(const std::string &name) const=0;
        // Allows "group:name" in addition to regular node names
        virtual void getIds(const std::string &name, std::set<content_t> &result)
-                       const=0;
+               const=0;
        // If not found, returns the features of CONTENT_UNKNOWN
-       virtual const ContentFeaturesget(const std::string &name) const=0;
+       virtual const ContentFeatures &get(const std::string &name) const=0;
 
        // Register node definition by name (allocate an id)
        // If returns CONTENT_IGNORE, could not allocate id
@@ -375,49 +343,51 @@ class IWritableNodeDefManager : public INodeDefManager
        */
        virtual void updateAliases(IItemDefManager *idef)=0;
 
+       /*
+               Override textures from servers with ones specified in texturepack/override.txt
+       */
+       virtual void applyTextureOverrides(const std::string &override_filepath)=0;
+
        /*
                Update tile textures to latest return values of TextueSource.
        */
-       virtual void updateTextures(IGameDef *gamedef)=0;
+       virtual void updateTextures(IGameDef *gamedef,
+               void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
+               void *progress_cbk_args)=0;
 
-       virtual void serialize(std::ostream &os, u16 protocol_version)=0;
+       virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
        virtual void deSerialize(std::istream &is)=0;
 
        virtual bool getNodeRegistrationStatus() const=0;
        virtual void setNodeRegistrationStatus(bool completed)=0;
 
-       virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
-       virtual void cancelNodeResolve(NodeResolver *resolver)=0;
-       virtual void runNodeResolverCallbacks()=0;
-
-       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
-               const std::string &node_alt, content_t c_fallback, content_t &result)=0;
-       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
-               std::vector<content_t> &result)=0;
+       virtual void pendNodeResolve(NodeResolver *nr)=0;
+       virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
+       virtual void runNodeResolveCallbacks()=0;
+       virtual void resetNodeResolveState()=0;
 };
 
 IWritableNodeDefManager *createNodeDefManager();
 
 class NodeResolver {
 public:
-       NodeResolver()
-       {
-               m_lookup_done = false;
-               m_ndef = NULL;
-       }
+       NodeResolver();
+       virtual ~NodeResolver();
+       virtual void resolveNodeNames() = 0;
 
-       virtual ~NodeResolver()
-       {
-               if (!m_lookup_done && m_ndef)
-                       m_ndef->cancelNodeResolve(this);
-       }
+       bool getIdFromNrBacklog(content_t *result_out,
+               const std::string &node_alt, content_t c_fallback);
+       bool getIdsFromNrBacklog(std::vector<content_t> *result_out,
+               bool all_required=false, content_t c_fallback=CONTENT_IGNORE);
 
-       virtual void resolveNodeNames(NodeResolveInfo *nri) = 0;
+       void nodeResolveInternal();
 
-       bool m_lookup_done;
+       u32 m_nodenames_idx;
+       u32 m_nnlistsizes_idx;
+       std::vector<std::string> m_nodenames;
+       std::vector<size_t> m_nnlistsizes;
        INodeDefManager *m_ndef;
+       bool m_resolve_done;
 };
 
-
 #endif
-