]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/nodedef.h
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
[dragonfireclient.git] / src / nodedef.h
index a376da30a7587f165a070d9b2f844824227fa89b..665a5ddc23d062205a911f99ce779a2e8e5f8cc5 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -20,20 +20,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef NODEDEF_HEADER
 #define NODEDEF_HEADER
 
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
 #include <string>
 #include <iostream>
 #include <map>
+#include <list>
 #include "mapnode.h"
 #ifndef SERVER
 #include "tile.h"
 #endif
 #include "itemgroup.h"
 #include "sound.h" // SimpleSoundSpec
+#include "constants.h" // BS
+
 class IItemDefManager;
 class ITextureSource;
 class IGameDef;
 
+typedef std::list<std::pair<content_t, int> > GroupItems;
+
 enum ContentParamType
 {
        CPT_NONE,
@@ -63,7 +68,7 @@ enum LiquidType
 enum NodeBoxType
 {
        NODEBOX_REGULAR, // Regular block; allows buildable_to
-       NODEBOX_FIXED, // Static separately defined box
+       NODEBOX_FIXED, // Static separately defined box(es)
        NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
 };
 
@@ -72,22 +77,16 @@ struct NodeBox
        enum NodeBoxType type;
        // NODEBOX_REGULAR (no parameters)
        // NODEBOX_FIXED
-       core::aabbox3d<f32> fixed;
+       std::vector<aabb3f> fixed;
        // NODEBOX_WALLMOUNTED
-       core::aabbox3d<f32> wall_top;
-       core::aabbox3d<f32> wall_bottom;
-       core::aabbox3d<f32> wall_side; // being at the -X side
-
-       NodeBox():
-               type(NODEBOX_REGULAR),
-               // default is rail-like
-               fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
-               // default is sign/ladder-like
-               wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
-               wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
-               wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
-       {}
+       aabb3f wall_top;
+       aabb3f wall_bottom;
+       aabb3f wall_side; // being at the -X side
+
+       NodeBox()
+       { reset(); }
 
+       void reset();
        void serialize(std::ostream &os) const;
        void deSerialize(std::istream &is);
 };
@@ -123,7 +122,7 @@ struct TileDef
                animation.length = 1.0;
        }
 
-       void serialize(std::ostream &os) const;
+       void serialize(std::ostream &os, u16 protocol_version) const;
        void deSerialize(std::istream &is);
 };
 
@@ -141,6 +140,10 @@ enum NodeDrawType
        NDT_PLANTLIKE,
        NDT_FENCELIKE,
        NDT_RAILLIKE,
+       NDT_NODEBOX,
+       NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
+                             // visible faces
+                                                 // uses 2 textures, one for frames, second for faces
 };
 
 #define CF_SPECIAL_COUNT 2
@@ -202,6 +205,8 @@ struct ContentFeatures
        bool climbable;
        // Player can build on these
        bool buildable_to;
+       // Player cannot build to these (placement prediction disabled)
+       bool rightclickable;
        // Whether the node is non-liquid, source liquid or flowing liquid
        enum LiquidType liquid_type;
        // If the content is liquid, this is the flowing version of the liquid.
@@ -212,9 +217,13 @@ struct ContentFeatures
        // 1 giving almost instantaneous propagation and 7 being
        // the slowest possible
        u8 liquid_viscosity;
+       // Is liquid renewable (new liquid source will be created between 2 existing)
+       bool liquid_renewable;
+       bool drowning;
        // Amount of light the node emits
        u8 light_source;
        u32 damage_per_second;
+       NodeBox node_box;
        NodeBox selection_box;
        // Compatibility with old maps
        // Set to true if paramtype used to be 'facedir_simple'
@@ -234,8 +243,10 @@ struct ContentFeatures
        ContentFeatures();
        ~ContentFeatures();
        void reset();
-       void serialize(std::ostream &os);
+       void serialize(std::ostream &os, u16 protocol_version);
        void deSerialize(std::istream &is);
+       void serializeOld(std::ostream &os, u16 protocol_version);
+       void deSerializeOld(std::istream &is, int version);
 
        /*
                Some handy methods
@@ -264,7 +275,7 @@ class INodeDefManager
                        const=0;
        virtual const ContentFeatures& get(const std::string &name) const=0;
        
-       virtual void serialize(std::ostream &os)=0;
+       virtual void serialize(std::ostream &os, u16 protocol_version)=0;
 };
 
 class IWritableNodeDefManager : public INodeDefManager
@@ -301,11 +312,10 @@ class IWritableNodeDefManager : public INodeDefManager
 
        /*
                Update tile textures to latest return values of TextueSource.
-               Call after updating the texture atlas of a TextureSource.
        */
        virtual void updateTextures(ITextureSource *tsrc)=0;
 
-       virtual void serialize(std::ostream &os)=0;
+       virtual void serialize(std::ostream &os, u16 protocol_version)=0;
        virtual void deSerialize(std::istream &is)=0;
 };