// 0 1 2 3 4 5
// up down right left back front
TileSpec tiles[6];
- // Special material/texture
+ // Special tiles
// - Currently used for flowing liquids
- video::SMaterial *special_materials[CF_SPECIAL_COUNT];
- AtlasPointer *special_aps[CF_SPECIAL_COUNT];
+ TileSpec special_tiles[CF_SPECIAL_COUNT];
u8 solidness; // Used when choosing which face is drawn
u8 visual_solidness; // When solidness=0, this tells how it looks like
bool backface_culling;