51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef NODEDEF_HEADER
-#define NODEDEF_HEADER
+#pragma once
#include "irrlichttypes_bloated.h"
#include <string>
#include <iostream>
#include <map>
#include <list>
-#include "util/numeric.h"
#include "mapnode.h"
#ifndef SERVER
#include "client/tile.h"
-#include "shader.h"
+#include <IMeshManipulator.h>
class Client;
#endif
#include "itemgroup.h"
bool enable_mesh_cache;
bool enable_minimap;
- TextureSettings() {}
+ TextureSettings() = default;
void readSettings();
};
NDT_GLASSLIKE_FRAMED_OPTIONAL,
// Uses static meshes
NDT_MESH,
+ // Combined plantlike-on-solid
+ NDT_PLANTLIKE_ROOTED,
};
// Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS
struct TileDef
{
- std::string name;
- bool backface_culling; // Takes effect only in special cases
- bool tileable_horizontal;
- bool tileable_vertical;
+ std::string name = "";
+ bool backface_culling = true; // Takes effect only in special cases
+ bool tileable_horizontal = true;
+ bool tileable_vertical = true;
//! If true, the tile has its own color.
- bool has_color;
+ bool has_color = false;
//! The color of the tile.
- video::SColor color;
+ video::SColor color = video::SColor(0xFFFFFFFF);
struct TileAnimationParams animation;
TileDef()
{
- name = "";
- backface_culling = true;
- tileable_horizontal = true;
- tileable_vertical = true;
- has_color = false;
- color = video::SColor(0xFFFFFFFF);
animation.type = TAT_NONE;
}
#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
+ // These will be drawn over the base tiles.
+ TileDef tiledef_overlay[6];
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
// If 255, the node is opaque.
// Otherwise it uses texture alpha.
*/
ContentFeatures();
- ~ContentFeatures();
+ ~ContentFeatures() = default;
void reset();
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
void serializeOld(std::ostream &os, u16 protocol_version) const;
void deSerializeOld(std::istream &is, int version);
/*!
- * Since vertex alpha is no lnger supported, this method
- * adds instructions to the texture names to blend alpha there.
+ * Since vertex alpha is no longer supported, this method
+ * adds opacity directly to the texture pixels.
*
- * tiledef, tiledef_special and alpha must be initialized
- * before calling this.
+ * \param tiles array of the tile definitions.
+ * \param length length of tiles
*/
- void correctAlpha();
+ void correctAlpha(TileDef *tiles, int length);
/*
Some handy methods
}
#ifndef SERVER
- void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+ void fillTileAttribs(ITextureSource *tsrc, TileLayer *tile, TileDef *tiledef,
u32 shader_id, bool use_normal_texture, bool backface_culling,
u8 material_type);
void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
class INodeDefManager {
public:
- INodeDefManager(){}
- virtual ~INodeDefManager(){}
+ INodeDefManager() = default;
+ virtual ~INodeDefManager() = default;
+
// Get node definition
virtual const ContentFeatures &get(content_t c) const=0;
virtual const ContentFeatures &get(const MapNode &n) const=0;
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
- virtual bool getNodeRegistrationStatus() const=0;
-
virtual void pendNodeResolve(NodeResolver *nr)=0;
virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
class IWritableNodeDefManager : public INodeDefManager {
public:
- IWritableNodeDefManager(){}
- virtual ~IWritableNodeDefManager(){}
- virtual IWritableNodeDefManager* clone()=0;
+ IWritableNodeDefManager() = default;
+ virtual ~IWritableNodeDefManager() = default;
+
// Get node definition
virtual const ContentFeatures &get(content_t c) const=0;
virtual const ContentFeatures &get(const MapNode &n) const=0;
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
virtual void deSerialize(std::istream &is)=0;
- virtual bool getNodeRegistrationStatus() const=0;
virtual void setNodeRegistrationStatus(bool completed)=0;
virtual void pendNodeResolve(NodeResolver *nr)=0;
void nodeResolveInternal();
- u32 m_nodenames_idx;
- u32 m_nnlistsizes_idx;
+ u32 m_nodenames_idx = 0;
+ u32 m_nnlistsizes_idx = 0;
std::vector<std::string> m_nodenames;
std::vector<size_t> m_nnlistsizes;
- INodeDefManager *m_ndef;
- bool m_resolve_done;
+ INodeDefManager *m_ndef = nullptr;
+ bool m_resolve_done = false;
};
-
-#endif