]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/nodedef.h
Make nametag removable with set_nametag_attributes (#5021)
[dragonfireclient.git] / src / nodedef.h
index 42b345059db219b14021ff3546ad0aa685033f93..183b95d87f52844166c45f8fa97faa62d80107dc 100644 (file)
@@ -25,14 +25,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <map>
 #include <list>
+#include "util/numeric.h"
 #include "mapnode.h"
 #ifndef SERVER
 #include "client/tile.h"
 #include "shader.h"
+class Client;
 #endif
 #include "itemgroup.h"
 #include "sound.h" // SimpleSoundSpec
 #include "constants.h" // BS
+#include "tileanimation.h"
 
 class INodeDefManager;
 class IItemDefManager;
@@ -62,6 +65,10 @@ enum ContentParamType2
        CPT2_WALLMOUNTED,
        // Block level like FLOWINGLIQUID
        CPT2_LEVELED,
+       // 2D rotation for things like plants
+       CPT2_DEGROTATE,
+       // Mesh options for plants
+       CPT2_MESHOPTIONS
 };
 
 enum LiquidType
@@ -77,6 +84,7 @@ enum NodeBoxType
        NODEBOX_FIXED, // Static separately defined box(es)
        NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
        NODEBOX_LEVELED, // Same as fixed, but with dynamic height from param2. for snow, ...
+       NODEBOX_CONNECTED, // optionally draws nodeboxes if a neighbor node attaches
 };
 
 struct NodeBox
@@ -89,6 +97,13 @@ struct NodeBox
        aabb3f wall_top;
        aabb3f wall_bottom;
        aabb3f wall_side; // being at the -X side
+       // NODEBOX_CONNECTED
+       std::vector<aabb3f> connect_top;
+       std::vector<aabb3f> connect_bottom;
+       std::vector<aabb3f> connect_front;
+       std::vector<aabb3f> connect_left;
+       std::vector<aabb3f> connect_back;
+       std::vector<aabb3f> connect_right;
 
        NodeBox()
        { reset(); }
@@ -101,36 +116,24 @@ struct NodeBox
 struct MapNode;
 class NodeMetadata;
 
-/*
-       Stand-alone definition of a TileSpec (basically a server-side TileSpec)
-*/
-enum TileAnimationType{
-       TAT_NONE=0,
-       TAT_VERTICAL_FRAMES=1,
+enum LeavesStyle {
+       LEAVES_FANCY,
+       LEAVES_SIMPLE,
+       LEAVES_OPAQUE,
 };
-struct TileDef
-{
-       std::string name;
-       bool backface_culling; // Takes effect only in special cases
-       struct{
-               enum TileAnimationType type;
-               int aspect_w; // width for aspect ratio
-               int aspect_h; // height for aspect ratio
-               float length; // seconds
-       } animation;
 
-       TileDef()
-       {
-               name = "";
-               backface_culling = true;
-               animation.type = TAT_NONE;
-               animation.aspect_w = 1;
-               animation.aspect_h = 1;
-               animation.length = 1.0;
-       }
+class TextureSettings {
+public:
+       LeavesStyle leaves_style;
+       bool opaque_water;
+       bool connected_glass;
+       bool use_normal_texture;
+       bool enable_mesh_cache;
+       bool enable_minimap;
 
-       void serialize(std::ostream &os, u16 protocol_version) const;
-       void deSerialize(std::istream &is);
+       TextureSettings() {}
+
+       void readSettings();
 };
 
 enum NodeDrawType
@@ -157,6 +160,31 @@ enum NodeDrawType
        NDT_MESH, // Uses static meshes
 };
 
+/*
+       Stand-alone definition of a TileSpec (basically a server-side TileSpec)
+*/
+
+struct TileDef
+{
+       std::string name;
+       bool backface_culling; // Takes effect only in special cases
+       bool tileable_horizontal;
+       bool tileable_vertical;
+       struct TileAnimationParams animation;
+
+       TileDef()
+       {
+               name = "";
+               backface_culling = true;
+               tileable_horizontal = true;
+               tileable_vertical = true;
+               animation.type = TAT_NONE;
+       }
+
+       void serialize(std::ostream &os, u16 protocol_version) const;
+       void deSerialize(std::istream &is, const u8 contentfeatures_version, const NodeDrawType drawtype);
+};
+
 #define CF_SPECIAL_COUNT 6
 
 struct ContentFeatures
@@ -193,6 +221,7 @@ struct ContentFeatures
        std::string mesh;
 #ifndef SERVER
        scene::IMesh *mesh_ptr[24];
+       video::SColor minimap_color;
 #endif
        float visual_scale; // Misc. scale parameter
        TileDef tiledef[6];
@@ -201,6 +230,7 @@ struct ContentFeatures
 
        // Post effect color, drawn when the camera is inside the node.
        video::SColor post_effect_color;
+
        // Type of MapNode::param1
        ContentParamType param_type;
        // Type of MapNode::param2
@@ -220,6 +250,8 @@ struct ContentFeatures
        bool climbable;
        // Player can build on these
        bool buildable_to;
+       // Liquids flow into and replace node
+       bool floodable;
        // Player cannot build to these (placement prediction disabled)
        bool rightclickable;
        // Flowing liquid or snow, value = default level
@@ -252,12 +284,17 @@ struct ContentFeatures
        bool legacy_facedir_simple;
        // Set to true if wall_mounted used to be set to true
        bool legacy_wallmounted;
+       // for NDT_CONNECTED pairing
+       u8 connect_sides;
 
        // Sound properties
        SimpleSoundSpec sound_footstep;
        SimpleSoundSpec sound_dig;
        SimpleSoundSpec sound_dug;
 
+       std::vector<std::string> connects_to;
+       std::set<content_t> connects_to_ids;
+
        /*
                Methods
        */
@@ -280,12 +317,14 @@ struct ContentFeatures
                if(!isLiquid() || !f.isLiquid()) return false;
                return (liquid_alternative_flowing == f.liquid_alternative_flowing);
        }
-};
 
-enum NodeResolveMethod {
-       NODE_RESOLVE_NONE,
-       NODE_RESOLVE_DIRECT,
-       NODE_RESOLVE_DEFERRED,
+#ifndef SERVER
+       void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+               u32 shader_id, bool use_normal_texture, bool backface_culling,
+               u8 alpha, u8 material_type);
+       void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
+               scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings);
+#endif
 };
 
 class INodeDefManager {
@@ -298,7 +337,8 @@ class INodeDefManager {
        virtual bool getId(const std::string &name, content_t &result) const=0;
        virtual content_t getId(const std::string &name) const=0;
        // Allows "group:name" in addition to regular node names
-       virtual void getIds(const std::string &name, std::set<content_t> &result)
+       // returns false if node name not found, true otherwise
+       virtual bool getIds(const std::string &name, std::set<content_t> &result)
                        const=0;
        virtual const ContentFeatures &get(const std::string &name) const=0;
 
@@ -306,8 +346,14 @@ class INodeDefManager {
 
        virtual bool getNodeRegistrationStatus() const=0;
 
-       virtual void pendNodeResolve(NodeResolver *nr, NodeResolveMethod how)=0;
+       virtual void pendNodeResolve(NodeResolver *nr)=0;
        virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
+       virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
+       /*!
+        * Returns the smallest box in node coordinates that
+        * contains all nodes' selection boxes.
+        */
+       virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0;
 };
 
 class IWritableNodeDefManager : public INodeDefManager {
@@ -322,7 +368,7 @@ class IWritableNodeDefManager : public INodeDefManager {
        // If not found, returns CONTENT_IGNORE
        virtual content_t getId(const std::string &name) const=0;
        // Allows "group:name" in addition to regular node names
-       virtual void getIds(const std::string &name, std::set<content_t> &result)
+       virtual bool getIds(const std::string &name, std::set<content_t> &result)
                const=0;
        // If not found, returns the features of CONTENT_UNKNOWN
        virtual const ContentFeatures &get(const std::string &name) const=0;
@@ -333,6 +379,8 @@ class IWritableNodeDefManager : public INodeDefManager {
                        const ContentFeatures &def)=0;
        // If returns CONTENT_IGNORE, could not allocate id
        virtual content_t allocateDummy(const std::string &name)=0;
+       // Remove a node
+       virtual void removeNode(const std::string &name)=0;
 
        /*
                Update item alias mapping.
@@ -340,6 +388,11 @@ class IWritableNodeDefManager : public INodeDefManager {
        */
        virtual void updateAliases(IItemDefManager *idef)=0;
 
+       /*
+               Override textures from servers with ones specified in texturepack/override.txt
+       */
+       virtual void applyTextureOverrides(const std::string &override_filepath)=0;
+
        /*
                Update tile textures to latest return values of TextueSource.
        */
@@ -353,10 +406,12 @@ class IWritableNodeDefManager : public INodeDefManager {
        virtual bool getNodeRegistrationStatus() const=0;
        virtual void setNodeRegistrationStatus(bool completed)=0;
 
-       virtual void pendNodeResolve(NodeResolver *nr, NodeResolveMethod how)=0;
+       virtual void pendNodeResolve(NodeResolver *nr)=0;
        virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
        virtual void runNodeResolveCallbacks()=0;
        virtual void resetNodeResolveState()=0;
+       virtual void mapNodeboxConnections()=0;
+       virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0;
 };
 
 IWritableNodeDefManager *createNodeDefManager();
@@ -371,7 +426,6 @@ class NodeResolver {
                const std::string &node_alt, content_t c_fallback);
        bool getIdsFromNrBacklog(std::vector<content_t> *result_out,
                bool all_required=false, content_t c_fallback=CONTENT_IGNORE);
-       const std::string &getNodeName(content_t c) const;
 
        void nodeResolveInternal();
 
@@ -384,4 +438,3 @@ class NodeResolver {
 };
 
 #endif
-