}
void serialize(std::ostream &os, u16 protocol_version) const;
- void deSerialize(std::istream &is);
+ void deSerialize(std::istream &is, bool culling_ignore);
};
enum NodeDrawType
bool climbable;
// Player can build on these
bool buildable_to;
+ // Liquids flow into and replace node
+ bool floodable;
// Player cannot build to these (placement prediction disabled)
bool rightclickable;
// Flowing liquid or snow, value = default level