#include <iostream>
#include <map>
#include <list>
+#include "util/numeric.h"
#include "mapnode.h"
#ifndef SERVER
#include "client/tile.h"
#include "sound.h" // SimpleSoundSpec
#include "constants.h" // BS
+class INodeDefManager;
class IItemDefManager;
class ITextureSource;
class IShaderSource;
class IGameDef;
+class NodeResolver;
typedef std::list<std::pair<content_t, int> > GroupItems;
CPT2_WALLMOUNTED,
// Block level like FLOWINGLIQUID
CPT2_LEVELED,
+ // 2D rotation for things like plants
+ CPT2_DEGROTATE,
};
enum LiquidType
{
std::string name;
bool backface_culling; // Takes effect only in special cases
+ bool tileable_horizontal;
+ bool tileable_vertical;
struct{
enum TileAnimationType type;
int aspect_w; // width for aspect ratio
{
name = "";
backface_culling = true;
+ tileable_horizontal = true;
+ tileable_vertical = true;
animation.type = TAT_NONE;
animation.aspect_w = 1;
animation.aspect_h = 1;
}
void serialize(std::ostream &os, u16 protocol_version) const;
- void deSerialize(std::istream &is);
+ void deSerialize(std::istream &is, bool culling_ignore);
};
enum NodeDrawType
std::string mesh;
#ifndef SERVER
scene::IMesh *mesh_ptr[24];
+ video::SColor minimap_color;
#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
+
// Type of MapNode::param1
ContentParamType param_type;
// Type of MapNode::param2
bool climbable;
// Player can build on these
bool buildable_to;
+ // Liquids flow into and replace node
+ bool floodable;
// Player cannot build to these (placement prediction disabled)
bool rightclickable;
// Flowing liquid or snow, value = default level
ContentFeatures();
~ContentFeatures();
void reset();
- void serialize(std::ostream &os, u16 protocol_version);
+ void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
- void serializeOld(std::ostream &os, u16 protocol_version);
+ void serializeOld(std::ostream &os, u16 protocol_version) const;
void deSerializeOld(std::istream &is, int version);
/*
}
};
-class NodeResolver;
-class INodeDefManager;
-
-struct NodeListInfo {
- NodeListInfo(u32 len)
- {
- length = len;
- all_required = false;
- c_fallback = CONTENT_IGNORE;
- }
-
- NodeListInfo(u32 len, content_t fallback)
- {
- length = len;
- all_required = true;
- c_fallback = fallback;
- }
-
- u32 length;
- bool all_required;
- content_t c_fallback;
-};
-
-struct NodeResolveInfo {
- NodeResolveInfo(NodeResolver *nr)
- {
- resolver = nr;
- }
-
- std::list<std::string> nodenames;
- std::list<NodeListInfo> nodelistinfo;
- NodeResolver *resolver;
-};
-
-class INodeDefManager
-{
+class INodeDefManager {
public:
INodeDefManager(){}
virtual ~INodeDefManager(){}
// Get node definition
- virtual const ContentFeatures& get(content_t c) const=0;
- virtual const ContentFeatures& get(const MapNode &n) const=0;
+ virtual const ContentFeatures &get(content_t c) const=0;
+ virtual const ContentFeatures &get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
// Allows "group:name" in addition to regular node names
virtual void getIds(const std::string &name, std::set<content_t> &result)
const=0;
- virtual const ContentFeatures& get(const std::string &name) const=0;
+ virtual const ContentFeatures &get(const std::string &name) const=0;
- virtual void serialize(std::ostream &os, u16 protocol_version)=0;
+ virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
virtual bool getNodeRegistrationStatus() const=0;
- virtual void setNodeRegistrationStatus(bool completed)=0;
- virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
- virtual void cancelNodeResolve(NodeResolver *resolver)=0;
- virtual void runNodeResolverCallbacks()=0;
-
- virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
- const std::string &node_alt, content_t c_fallback, content_t &result)=0;
- virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
- std::vector<content_t> &result)=0;
+ virtual void pendNodeResolve(NodeResolver *nr)=0;
+ virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
};
-class IWritableNodeDefManager : public INodeDefManager
-{
+class IWritableNodeDefManager : public INodeDefManager {
public:
IWritableNodeDefManager(){}
virtual ~IWritableNodeDefManager(){}
virtual IWritableNodeDefManager* clone()=0;
// Get node definition
- virtual const ContentFeatures& get(content_t c) const=0;
- virtual const ContentFeatures& get(const MapNode &n) const=0;
+ virtual const ContentFeatures &get(content_t c) const=0;
+ virtual const ContentFeatures &get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0;
// If not found, returns CONTENT_IGNORE
virtual content_t getId(const std::string &name) const=0;
// Allows "group:name" in addition to regular node names
virtual void getIds(const std::string &name, std::set<content_t> &result)
- const=0;
+ const=0;
// If not found, returns the features of CONTENT_UNKNOWN
- virtual const ContentFeatures& get(const std::string &name) const=0;
+ virtual const ContentFeatures &get(const std::string &name) const=0;
// Register node definition by name (allocate an id)
// If returns CONTENT_IGNORE, could not allocate id
*/
virtual void updateAliases(IItemDefManager *idef)=0;
+ /*
+ Override textures from servers with ones specified in texturepack/override.txt
+ */
+ virtual void applyTextureOverrides(const std::string &override_filepath)=0;
+
/*
Update tile textures to latest return values of TextueSource.
*/
- virtual void updateTextures(IGameDef *gamedef)=0;
+ virtual void updateTextures(IGameDef *gamedef,
+ void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
+ void *progress_cbk_args)=0;
- virtual void serialize(std::ostream &os, u16 protocol_version)=0;
+ virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
virtual void deSerialize(std::istream &is)=0;
virtual bool getNodeRegistrationStatus() const=0;
virtual void setNodeRegistrationStatus(bool completed)=0;
- virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
- virtual void cancelNodeResolve(NodeResolver *resolver)=0;
- virtual void runNodeResolverCallbacks()=0;
-
- virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
- const std::string &node_alt, content_t c_fallback, content_t &result)=0;
- virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
- std::vector<content_t> &result)=0;
+ virtual void pendNodeResolve(NodeResolver *nr)=0;
+ virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
+ virtual void runNodeResolveCallbacks()=0;
+ virtual void resetNodeResolveState()=0;
};
IWritableNodeDefManager *createNodeDefManager();
class NodeResolver {
public:
- NodeResolver()
- {
- m_lookup_done = false;
- m_ndef = NULL;
- }
+ NodeResolver();
+ virtual ~NodeResolver();
+ virtual void resolveNodeNames() = 0;
- virtual ~NodeResolver()
- {
- if (!m_lookup_done && m_ndef)
- m_ndef->cancelNodeResolve(this);
- }
+ bool getIdFromNrBacklog(content_t *result_out,
+ const std::string &node_alt, content_t c_fallback);
+ bool getIdsFromNrBacklog(std::vector<content_t> *result_out,
+ bool all_required=false, content_t c_fallback=CONTENT_IGNORE);
- virtual void resolveNodeNames(NodeResolveInfo *nri) = 0;
+ void nodeResolveInternal();
- bool m_lookup_done;
+ u32 m_nodenames_idx;
+ u32 m_nnlistsizes_idx;
+ std::vector<std::string> m_nodenames;
+ std::vector<size_t> m_nnlistsizes;
INodeDefManager *m_ndef;
+ bool m_resolve_done;
};
-
#endif
-